Pathfinder 1e Archetype Oracle

Possessed Oracle

Some oracles are possessed by spirits, demons, or similar beings.

Class
Oracle
Kind
Archetype
Granted Spells
Features
5

Some oracles are possessed by spirits, demons, or similar beings. Instead of the possessed oracle drawing her powers from deities, these otherworldly forces work their magic through her.

Archetype Features

Oracle's Curse

A possessed oracle must choose the haunted or tongues curse at 1st level.

Bonus Spells

ventriloquism (1st), spider climb (4th), screech (6th), sleepwalk (8th), telekinesis (10th), animate objects (12th), divine vessel (16th). These bonus spells replace the oracle's normal mystery bonus spells at these levels.

Revelations

A possessed oracle must take the following revelation at 1st level.

Two Minds

You gain a +2 bonus on Will saves against enchantment spells or effects. At 7th level, you may reroll a failed Will save once per day as an immediate action. You must take the second result, even if it is worse.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
  • Based on class: Oracle (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.