Pathfinder 1e Archetype Investigator

Reckless Epicurean

Reckless epicureans are investigators who, for whatever reason, tend to test unknown concoctions on themselves.

Class
Investigator
Kind
Archetype
Granted Spells
Choices
26 investigator talent slots replaced (reckless epicurean)

Reckless epicureans are investigators who, for whatever reason, tend to test unknown concoctions on themselves. Whether an obsessive scientist, a healer determined to ensure the safety of her tinctures, or a seeker of new and interesting potions, a reckless epicurean's body is saturated with experimental chemicals and magic. She can prepare extracts without formulae by approximating the taste, and she can guzzle cursed concoctions without batting an eyelash.

Replaces

Trapfinding

Archetype Features

A Familiar Taste Level 2

At 2nd level, a reckless epicurean adds half her level as a bonus on Perception and Spellcraft checks to identify potions. The benefits she receives from poison resistance and poison immunity also apply against harmful potions and other ingested substances with negative effects, such as drugs. This replaces trapfinding.

Experimental Potable Level 5

At 5th level, once per day, a reckless epicurean can prepare one experimental potable using a formula that she does not know from the alchemist formulae list into an extract slot of the appropriate level. These experimental potables often have side effects. When a creature consumes one of these potables, the investigator must succeed at a Spellcraft check (DC = 15 + the formula's level). On a failure, she must roll on the Wild Magic Surge table to determine the extra effects. If the wild magic surge effect isn't possible due to the nature of the spell or effect, roll instead on the Universal Surge Effects table. Results concerning the caster affect the drinker of the experimental potable instead. At 8th level, and every 3 levels thereafter, the reckless epicurean can prepare one additional experimental potable per day. This replaces the investigator talent gained at 5th level.

Sympathetic Resistance Level 13

At 13th level, when a reckless epicurean drinks an extract or a potion, she gains an alchemical bonus on saves against spells and spell-like abilities of the same school as that potion or extract for a number of rounds equal to her Intelligence modifier. This bonus is equal to the level of the spell contained in the extract or potion. The investigator can use this ability a number of times per day equal to her Intelligence modifier (minimum 1). This replaces the investigator talent gained at 13th level.

Investigator talent slots replaced (Reckless Epicurean)

Chosen as you gain archetype choices — 26 options.

Alchemist Discovery You can select one alchemist discovery as an investigator talent.
Blinding Strike When the investigator deals damage with studied strike, the opponent must succeed at a Fortitude saving throw (DC [see source formula]) or be permanently bli...
Confusing Strike When the investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or become confused for ...
Deafening Strike When an investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or be permanently deafened.
Device Talent The investigator can use the Use Magic Device skill even if not trained in that skill.
Effortless Aid The investigator can use an aid another action as a move action instead of as a standard action.
Eidetic Recollection An investigator can always choose to take 10 on any of his Knowledge checks, even if he's in immediate danger or distracted.
Empathy When attempting a Sense Motive check, the investigator makes two d20 rolls and takes the higher result.
Expanded Inspiration An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of in...
Hidden Agendas An investigator learns to obscure his thoughts and endeavors from prying eyes and even intrusive magic.
Inspirational Expertise When an investigator succeeds at a Knowledge check to identify a monster's special powers or vulnerabilities, he can expend one use of inspiration as a swift...
Inspired Alertness Whenever the investigator becomes flat-footed, he can expend one use of inspiration to ignore that condition.
Inspired Intelligence An investigator can add his inspiration die to all Knowledge, Linguistics, or Spellcraft checks without expending a use of inspiration, even those he's not t...
Inspired Intimidator When the investigator succeeds at an Intimidate check to demoralize an opponent, he can expend one use of inspiration to automatically increase the result of...
Item Lore An investigator can use Spellcraft to identify the properties and command words of magic items without the use of detect magic or similar spells.
Perceptive Tracking The investigator can use Perception instead of Survival to both find and follow tracks, using the same DCs listed under the Survival skill (Core Rulebook 107).
Quick Study An investigator can use his studied combat ability as swift action instead of a move action.
Repositioning Strike When the investigator deals damage with studied strike, he can perform a reposition combat maneuver as a free action against the creature damaged by studied ...
Rogue Talent You can select one of the following rogue talents in place of an investigator talent: assault leader, black market connections, camouflage, canny observer, c...
Sapping Offensive When the investigator damages a studied target, that creature cannot make attacks of opportunity for 1 round.
Sickening Offensive When the investigator damages a studied target, that creature is also sickened for 1 round.
Stealing Strike When the investigator deals damage with studied strike, he can perform a steal combat maneuver as a free action against the creature damaged by studied strike.
Tenacious Inspiration When an investigator rolls his inspiration die, he can roll an additional inspiration die and take the higher result.
Toppling Strike When the investigator deals damage with studied strike, he can perform a trip combat maneuver as a free action against the creature damaged by studied strike.
Unconventional Inspiration An investigator with this talent can pick any one skill.
Underworld Inspiration An investigator can use his inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending uses of inspiration, prov...
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

eco_the_exploiter · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 18, 2026.

Open Game Content reproduced from Potions & Poisons by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by eco_the_exploiter on 2026-09-18.

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