Pathfinder 1e Archetype Fighter

Relic Master

Unlocks dormant magical powers within items and relics, channeling spell-like effects from gear.

Class
Fighter
Kind
Archetype
Granted Spells
Replaces
3 features

Class Skills Improved Item Mastery (Su) Relic Channeler (Su) Improvised Item Mastery (Su) The relic master is skilled in magic item mastery.

Replaces

Armor MasteryArmor TrainingWeapon Training

Archetype Features

Class Skills Level 1

The relic master receives Knowledge (arcana) and Use Magic Device as class skills, but doesn't receive Handle Animal or Ride as class skills. This ability alters the fighter's class skills.

Improved Item Mastery Level 3

At 3rd level, once per day, a relic master can use a item mastery feat she knows with a magic item that doesn't have an appropriate spell in its construction requirements. The magic item must meet all other requirements of the item mastery feat. Alternatively, if she is using a magic item with an appropriate spell in its construction requirements, she can use an item mastery feat without it counting against the feat's total uses per day. She can use this ability one additional time per day at 7th, 11th, and 15th levels. This ability replaces armor training.

Relic Channeler Level 5

At 5th level, a relic master can increase the potency of a magic item she wields by investing it with a bit of her vitality as a swift action. If the item is armor, a shield, or a weapon, its enhancement bonus increases by 1 to a maximum of +5. If the magic item creates a spell or has a save DC, its effective caster level increases by 1. A relic master can use this ability for a number of minutes per day equal to 1 + her Constitution modifier (minimum 1 minute). This duration doesn't need to be consecutive, but it must be used in 1-minute increments. This ability replaces weapon training.

Improvised Item Mastery Level 19

At 19th level as a full-round action, the relic master can select one item mastery feat whose prerequisites she meets but that she doesn't already have. She gains access to this feat, though she can't use it as a prerequisite for other feats or options. If she selects a different item mastery feat, she loses access to her previous use of improvised item mastery and any magic effect created with it ends immediately. Any daily uses of a selected improvised item mastery feat count against all improvised mastery feats selected in the same day. This ability replaces armor mastery.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Weapon Master's Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 14, 2026.

Open Game Content reproduced from Weapon Master's Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Weapon Master's Handbook on 2026-09-14.

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Sources Used in This Record
  • Based on class: Fighter (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.