Pathfinder 1e Archetype Rogue

Relic Raider

Relic raiders are rogues who specialize in recovering treasures from ruins and tombs, some in a quest for knowledge, others out of a desire for riches.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
2 features

Relic raiders are rogues who specialize in recovering treasures from ruins and tombs, some in a quest for knowledge, others out of a desire for riches. In addition to natural dangers and mundane traps, these locations are often protected by ancient curses or the psychic imprints of former occupants. Though not versed in magic, relic raiders learn to unweave these maledictions as easily as they unlock ancient vaults.

Replaces

Uncanny DodgeImproved Uncanny Dodge

Archetype Features

Curse Sense Level 4

↪ builds on Uncanny Dodge (Rogue)

At 4th level, a relic raider adds 1/2 her rogue level on Perception checks to notice haunts and on Spellcraft checks to identify cursed items (using detect magic or similar effects).

In addition, the relic raider gains a +1 bonus on saving throws against curses and haunts and a +1 dodge bonus to AC against attacks by haunts. These bonuses increase by 1 at 6th level and every 3 rogue levels thereafter (to a maximum of +6 at 18th level).

This ability replaces uncanny dodge.

Disable Curse Level 8

↪ builds on Improved Uncanny Dodge (Rogue)

At 8th level, a relic raider can attempt to disable a curse as she would a magical trap. This ability acts as remove curse, except instead of a caster level check, the relic raider attempts a Disable Device check (DC = 15 + the DC of the curse). Disabling a curse takes 2d4 rounds, and the relic raider cannot take 10 or 20 on this check. A relic raider can use this ability once per day at 8th level. At 12th level and every 4 rogue levels thereafter, a relic raider can use disable curse one additional time per day.

This ability replaces improved uncanny dodge.

Advanced Talents

A relic raider can select the following advanced talents. Talents marked with an asterisk add effects to a rogue's sneak attack. Only one of these talents can be applied to an individual attack, and the decision must be made before making the attack roll. Cursed Strike* (Su) Once per day, when the relic raider would normally deal sneak attack damage, she can instead forgo all bonus damage to attempt to curse her target (as per the spell bestow curse). The save is DC equal to 10 + 1/2 the relic raider's rogue level + her Intelligence modifier. A relic raider must have the major magic rogue talent before choosing cursed strike. The relic raider can use this ability an additional time per day at 15th level and 20th level. Etheric Strike* (Su): With a successful sneak attack against haunts or undead, the relic raider can deal her sneak attack damage as positive energy damage rather than physical damage. The additional damage affects undead that are normally immune to sneak attacks because of their lack of a discernible anatomy (such as ghosts). A relic raider can make an etheric strike a number of times per day equal to 3 + her Charisma modifier.

Grants

Curse Sense (AC)+1 at level 4, +2 at level 7, +3 at level 10, +4 at level 13, +5 at level 16, +6 at level 19 (against attacks by haunts)
Source

Black Markets

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Black Markets · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Black Markets by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Black Markets on 2026-09-15.

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  • Based on class: Rogue (Class) — core content under OGL 1.0a

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