Pathfinder 1e Archetype Rogue

Rotdrinker

Poisons are common tools in a rogue's trade, and some poison-using rogues are so frequently exposed to these toxins that they have developed resistances to particular poisons.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
3 features

Poisons are common tools in a rogue's trade, and some poison-using rogues are so frequently exposed to these toxins that they have developed resistances to particular poisons. Known as rotdrinkers, these rogues purposefully consume poisons to augment their minds and bodies, though they do so at the expense of traditional roguish nimbleness. This archetype is appropriate for standard and unchained rogues.

Replaces

EvasionImproved Uncanny DodgeUncanny Dodge

Archetype Features

Poison Resistance Level 2

↪ builds on Evasion (Rogue)

At 2nd level, a rotdrinker gains a +2 bonus on saving throws against all poisons. This bonus increases to +4 at 8th level.

This replaces evasion.

Unnatural Ingestion Level 4

At 4th level, a rotdrinker gains immunity to all ingested poisons, including poisons that are converted to or considered ingested poisons (such as a poison converted to an ingested poison using the alchemist's poison conversion discovery).

Further, when the rotdrinker ingests an ingested poison, she gains a number of temporary hit points equal to half her rogue level. These temporary hit points stack with temporary hit points from other effects, and they last until they are lost or for a number of rounds equal to the rotdrinker's rogue level, whichever comes first.

Additionally, the rotdrinker gains benefits from the ingested poisons that she ingests depending on the poison's details, as explained below. A rotdrinker can gain hit points and additional benefits from only one ingested poison at a time. If she ingests another poison while she has temporary hit points and additional benefits from another poison, the previous temporary hit points and benefits are lost. At 8th level, the temporary hit points and additional benefits last for a number of minutes equal to the rotdrinker's rogue level.

Ingested poisons provide an alchemical bonus equal to the number of consecutive saving throws required to cure the poison (for example, lich dust provides a +2 bonus).

An ingested poison that affects Strength, Dexterity, or Constitution grants this bonus on the rotdrinker's damage rolls and Fortitude saving throws. An ingested poison that affects Intelligence, Wisdom, or Charisma instead grants this bonus on the rotdrinker's attack rolls and Will saving throws. An ingested poison that does not affect any ability scores (such as oil of taggit) grants this bonus to the rotdrinker's AC. If an ingested poison falls into more than one of these categories, the rotdrinker chooses which benefit she receives at the time of ingestion.

This replaces improved uncanny dodge and uncanny dodge.

Grants

Poison Resistance+2 at level 2, +4 at level 8 (against poisons)
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Potions & Poisons · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Potions & Poisons by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Potions & Poisons on 2026-09-15.

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  • Based on class: Rogue (Class) — core content under OGL 1.0a

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