Pathfinder 1e Archetype Barbarian

Scarred Rager

Some barbarians wear marks of prowess and savagery upon their bodies.

Class
Barbarian
Kind
Archetype
Granted Spells
Replaces
4 features

Some barbarians wear marks of prowess and savagery upon their bodies. The scarred rager believes each wound tells the tales of her prowess and bravery. She augments these ragged trophies with brands and tattoos in order to win the notice and favor of her gods, ancestors, or totem spirits. The scarred rager's gnarled and exotic appearance terrifies civilized onlookers, but is awe-inspiring to her savage kin.

Replaces

fast movementuncanny dodgetrap senseimproved uncanny dodge

Archetype Features

Terrifying Visage

↪ builds on Fast Movement (Barbarian)

A scarred rager adds 1/2 her barbarian level on Intimidate checks against humanoids who are not members of barbarian tribes. When dealing with barbarians, the scarred rager may choose to add this bonus on Diplomacy checks instead. The DC of any fear effect created by the scarred rager also increases by 1. This ability replaces fast movement.

Tolerance

↪ builds on Uncanny Dodge (Barbarian)

At 2nd level, a scarred rager who fails a save against an effect that causes her to become nauseated, sickened, fatigued, or exhausted can make a second save to negate the effect on the start of her next turn. Only one additional save is allowed. If the effect does not allow a saving throw, its duration is halved instead (minimum of 1 round). This ability replaces uncanny dodge.

Scarification

↪ builds on Trap Sense (Barbarian)

At 3rd level, a scarred rager can ignore 1 point of bleed damage per round. This amount increases by 1 every three levels beyond 3rd. At 15th level, a scarred rager can ignore 1 bleed effect each round. This ability replaces trap sense.

Improved Tolerance

↪ builds on Improved Uncanny Dodge (Barbarian)

At 5th level, a scarred rager's tolerance ability also applies to effects that would cause her to become dazed, frightened, shaken, or stunned. This replaces improved uncanny dodge.

Rage Powers

The following rage powers complement the scarred rager archetype: auspicious mark, body bludgeon, come and get me, increased damage reduction, inspire ferocity, internal fortitude, intimidating glare, reckless abandon, regenerative vigor, renewed life, renewed vigor, renewed vitality, roused anger, and terrifying howl.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
  • Based on class: Barbarian (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.