Pathfinder 1e Archetype Rogue

Scroll Scoundrel

The scroll scoundrel is a rogue archetype that relies on cunning and quick wits to stay alive.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
3 features

The scroll scoundrel is a rogue archetype that relies on cunning and quick wits to stay alive. He excels in exploiting overconfidence and predictability, using knowledge he's gained from his extensive research and field experience combined with hearsay and recent observations to react to problems as soon as they arise with swift but unnaturally accurate guesswork. A scroll scoundrel is often called upon to undertake missions where killing a foe isn't nearly as important as humiliating them in public duels or similar conflicts. A scroll scoundrel has the following class features.

Replaces

Trap SenseUncanny DodgeImproved Uncanny Dodge

Archetype Features

Fast Talker Level 2

At 2nd level, a scroll scoundrel's penalty on Bluff checks that are unlikely, farfetched, or impossible to achieve is reduced by 5. When he makes a Diplomacy check to adjust a creature's starting attitude, he gains a +3 competence bonus on the skill check.

This ability replaces the rogue's 2nd-level rogue talent.

Adaptive Learning Level 3

↪ builds on Trap Sense (Rogue)

At 3rd level, a scroll scoundrel gains a +1 bonus on saving throws against abilities and spells he has already successfully saved against within the past minute (even if the spells or abilities in question were used by different creatures). This bonus increases by +1 when the scroll scoundrel reaches 6th level, and by an additional +1 for every three levels thereafter, to a maximum of +6 at 18th level.

This ability replaces trap sense.

Pay It Back Level 4

↪ builds on Uncanny Dodge (Rogue)

At 4th level, a scroll scoundrel receives a +1 bonus on attack rolls and weapon damage rolls against foes who made melee attacks against him in the previous round. This bonus increases to +2 at 10th level.

This ability replaces uncanny dodge.

Elusive Gambit Level 6

↪ builds on Improved Uncanny Dodge (Rogue)

At 6th level, a scroll scoundrel's movement can leave a foe off-balance. If a scroll scoundrel provokes an attack of opportunity by moving past an opponent and that opponent then misses with the attack, that foe is considered to be flat-footed against the scroll scoundrel's next melee attack, provided that melee attack comes within 1 round of the missed attack of opportunity.

This ability replaces improved uncanny dodge.

Spot Weakness Level 10

At 10th level, a scroll scoundrel can discover a weakness in his enemy's defenses as a swift action. His next successful hit in the same round ignores 5 points of the foe's damage reduction or hardness.

At 15th level, he ignores the first 10 points, and at 20th level, the first 15 points. If the attack deals any sneak attack damage, he ignores all of the foe's damage reduction or hardness for that attack. He cannot use this ability on foes that are immune to critical hits.

This ability replaces the scroll scoundrel's 10th-level rogue talent.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Pathfinder Society Field Guide · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Pathfinder Society Field Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Pathfinder Society Field Guide on 2026-09-15.

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Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.