Pathfinder 1e Archetype Rogue

Seeker of the Lost

Aquatic elven adventurers developed techniques to ease their explorations, and they now share these techniques among a loose group of acquaintances calling themselves the seekers of the lost.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
2 features

Aquatic elven adventurers developed techniques to ease their explorations, and they now share these techniques among a loose group of acquaintances calling themselves the seekers of the lost. These aquatic elves eagerly explore trap-laden ruins of all types, using their skills to bypass traps and dispatch animated guardians put in place long ago by the lost cities' original founders. These seekers rarely travel far inland, though they may journey to larger landlocked bodies of water, to explore submerged ruins there.

Replaces

Uncanny DodgeImproved Uncanny Dodge

Archetype Features

Arcana Breaker Level 3

Typically, only magical traps survive for long periods underwater, so a seeker of the lost specializes in noticing and disarming such traps. At 3rd level, a seeker of the lost gains a +1 competence bonus on Perception checks to notice magical traps and on Disable Device checks to disarm magical traps. This bonus increases by an additional +1 every 3 levels beyond 3rd (to a maximum of +6 at 18th level).

This ability replaces the 2nd-level rogue talent.

Underwater Striker Level 4

↪ builds on Uncanny Dodge (Rogue)

At 4th level, a seeker of the lost gains the ability to strike precisely underwater.

When a seeker of the lost makes a sneak attack with a melee weapon, the damage is not halved for being made underwater, as is usually the case for attacks that deal slashing or bludgeoning damage or, if the rogue is off-balance, attacks that deal piercing damage (see off-balance). In addition, when a seeker of the lost makes a sneak attack with a melee weapon against a construct, she ignores any hardness the construct has.

This ability replaces uncanny dodge.

Wary Disarm Level 8

↪ builds on Improved Uncanny Dodge (Rogue)

At 8th level, whenever a seeker of the lost attempts to disarm a trap using Disable Device, she does not spring the trap unless she fails by an amount equal to her rogue level or more. If she does set off a trap she was attempting to disarm, she doubles her trap sense bonus to avoid the trap.

This ability replaces improved uncanny dodge.

Rogue Talents

The following rogue talents complement the seeker of the lost archetype: canny observer, strong stroke, terrain mastery (water), and trap spotter.

Advanced Talents

The following advanced rogue talents complement the seeker of the lost archetype: defensive roll, dispelling attack, and hide in plain sight (water).

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Blood of the Sea · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Blood of the Sea by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Blood of the Sea on 2026-09-15.

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Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.