Pathfinder 1e Archetype Rogue

Sharper

Sharpers use trickery and deception to part an owner from his valuables.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
2 features

Sharpers use trickery and deception to part an owner from his valuables. Pathological risk-takers, they distinguish themselves from con artists and burglars by virtue of the simplicity and boldness of their schemes, which are usually impromptu, rather than carefully orchestrated. Many sharpers consider themselves romantic figures and foster the image of a resourceful, dashing rogue living by wits and luck while subverting authority at every turn.

Replaces

TrapfindingTrap Sense

Archetype Features

Scam Artist Level 1

↪ builds on Trapfinding (Rogue)

A sharper gains a bonus equal to half her rogue level (minimum +1) on all Bluff and Sleight of Hand checks.

This ability replaces trapfinding.

Sticky Fingers Level 2

At 2nd level, a sharper receives Improved Steal as a bonus feat.

At 6th level, she receives Greater Steal as a bonus feat, and at 8th level, she receives Quick Steal as a bonus feat. The sharper gains these feats even if she doesn't meet the prerequisites.

This ability replaces the rogue talents gained at 2nd, 6th, and 8th levels.

Lucky Save Level 3

↪ builds on Trap Sense (Rogue)

At 3rd level, when a sharper's wits aren't enough to pull her out of a bad situation, her luck still just might save her. She gains a +1 luck bonus on all saving throws. This bonus increases to +2 at 9th level and to +3 at 15th level.

This ability replaces trap sense.

Audacious Overconfidence Level 4

At 4th level, after failing an attack roll, skill check, or saving throw, a sharper can reduce her saving throw bonus from lucky save by 1 for 24 hours in order to reroll the failed roll. She can use this ability once per day at 4th level, plus an additional time per day at 10th level and again at 16th level. The decreases to her bonus from lucky save stack with each other.

This ability replaces the rogue talents gained at 4th, 10th, and 16th levels.

Rogue Talents

The following rogue talents complement the sharper archetype: charmer, convincing lie, deft palm, false friend, fast fingers, follow along, honeyed words, obfuscate story, shades of gray, and steal story (as well as certainty for an unchained rogue).

Advanced Talents

The following advanced rogue talents complement the sharper archetype: another day, defensive roll, hidden mind, improved evasion, redirect attack, and skill mastery (as well as cutting edge for an unchained rogue).

Grants

Lucky Save (Fortitude)+1 at level 3, +2 at level 9, +3 at level 15
Lucky Save (Reflex)+1 at level 3, +2 at level 9, +3 at level 15
Lucky Save (Will)+1 at level 3, +2 at level 9, +3 at level 15
Attribution

Paizo Inc. · Ultimate Intrigue · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 8, 2026.

Original content contributed by Ultimate Intrigue, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.