Pathfinder 1e
Archetype
Barbarian
Sharptooth
Coastal hunters and agents of the ocean's rage, sharptooth barbarians emulate the greatest predators of the sea.
- Class
- Barbarian
- Kind
- Archetype
- Granted Spells
- —
- Replaces
- 4 features
Coastal hunters and agents of the ocean's rage, sharptooth barbarians emulate the greatest predators of the sea. Sharks, in particular, are respected and admired by many such tribes, if not as manifestations of divine power, then merely as scions of the power and fury of the natural world.
Replaces
Fast MovementImproved Uncanny DodgeTrap SenseUncanny Dodge
Archetype Features
Swim Like a Fish Level 5
A sharptooth gains a swim speed of 10 feet. At 5th level and every 5 levels thereafter, her swim speed increases by 5 feet. This replaces fast movement.
Scent of Blood Level 2
At 2nd level, a sharptooth gains scent as per the universal monster rule. At 5th level, she also gains keen scent as per universal monster rule. This replaces both uncanny dodge and improved uncanny dodge.
Ocean Breath Level 3
At 3rd level, a sharptooth counts her Constitution score as 1 higher for the purposes of holding her breath. She also gains a +1 bonus on Constitution checks to continue holding her breath. This bonus and the addition to her effective Constitution score both increase by 1 at 6th level and every 3 levels thereafter, to a maximum bonus of +6 at 18th level. This replaces trap sense.
Blood in the Water Level 6
At 6th level, a sharptooth can tear the flesh from living creatures. Her attacks add 3 points of bleed damage while she is raging. At 12th level, this bleed damage increases to equal her Constitution modifier if it's higher. This replaces the rage powers normally gained at 6th and 12th levels. Rage Powers: The following rage powers complement the sharptooth archetype: animal fury, bleeding blow, contagious rage, pack rage, powerful blow, primal scent, raging swimmer, and scent.