Pathfinder 1e Archetype Rogue

Sniper

Some say that the sniper is the worst kind of assassin: a killer who waits silently in the shadows and then strikes from a distance without remorse.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
2 features

Some say that the sniper is the worst kind of assassin: a killer who waits silently in the shadows and then strikes from a distance without remorse. Snipers, of course, understand that such protestations about “cowardice” and “honor” regarding their profession are in fact merely the bleatings of sheep fearing the slaughter and pay them no heed. Most snipers take pride in their formidable abilities, which allow them to take life quickly, quietly, and efficiently, then disappear into their surroundings without a trace.

Replaces

trapfindingtrap sense

Archetype Features

Accuracy

↪ builds on Trapfinding (Rogue)

At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow or crossbow. This ability replaces trapfinding.

Deadly Range

↪ builds on Trap Sense (Rogue)

At 3rd level, a sniper increases the range at which she can apply her sneak attack damage by 10 feet. This range increases by 10 feet for every 3 levels after 3rd. This ability replaces trap sense.

Rogue Talents

The following rogue talents complement the sniper archetype: camouflage, snap shot, sniper's eye, and weapon training*.

Advanced Talents

The following advanced rogue talents complement the sniper archetype: defensive roll*, master of disguise, and stealthy sniper.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.