Pathfinder 1e Archetype Rogue

Snoop

Snoops are the underworld's version of detectives.

Class
Rogue
Kind
Archetype
Granted Spells
0 levels
Replaces
4 features

Snoops are the underworld's version of detectives. They often act as information peddlers, specializing in gathering secrets through investigation, subterfuge, and coercion, and selling or trading those secrets for personal gain.

Replaces

TrapfindingEvasionUncanny DodgeImproved Uncanny Dodge

Inspiration

Archetype Features

Inspiration Level 1

At 1st level, a snoop gains an ability similar to the investigator's inspiration class ability. The snoop begins with an inspiration pool equal to half her rogue level plus her Intelligence modifier (minimum of 1). Unlike an investigator, a snoop can only use inspiration on skill checks, not on attack rolls or saving throws. This ability is otherwise identical to the investigator class ability of the same name.

This ability replaces trapfinding and evasion.

Investigator Talents Level 2

Beginning at 2nd level, and each time she selects a new rogue talent, a snoop can instead select one of the following investigator talents: eidetic recollection, empathy, hidden agendas, inspired alertness, inspired intimidator, item lore, or underworld inspiration. Her effective investigator level for the purpose of these talents is equal to her rogue level. She still can't use inspiration on attack rolls or saving throws (so, for instance, she can't use the second part of hidden agendas).

Uncanny Snoop Level 4

At 4th level, a snoop gains a +2 bonus on Intimidate checks when trying to force an opponent to give her information (or Bluff and Diplomacy checks for the same purpose if she has the coax information rogue talent). She also gains a +2 bonus on Sense Motive checks to tell if someone's information is false. At 8th level, these bonuses increase to +4.

This ability replaces uncanny dodge and improved uncanny dodge.

Master of Whispers Level 8

At 8th level, a snoop receives the rumormonger advanced rogue talent.

This ability replaces the rogue talent gained at 8th level.

Rogue Talents

The following rogue talents complement the snoop archetype: black market connections, coax information, fast stealth, follow clues, and strong impression (as well as certainty for an unchained rogue).

Advanced Talents

The following advanced rogue talents complement the snoop archetype: hard minded, hidden mind, skill mastery, and thoughtful re-examining (as well as cutting edge for an unchained rogue).

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Ultimate Intrigue · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Ultimate Intrigue by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Ultimate Intrigue on 2026-09-15.

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Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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