Pathfinder 1e Archetype Witch

Spellspy

Among that nation's highly competitive arcane communities, spellspies are witches who use their familiars and divining talents to spy on their rivals and protect themselves from similar intrusions.

Class
Witch
Kind
Archetype
Granted Spells
Replaces
1 feature

Among that nation's highly competitive arcane communities, spellspies are witches who use their familiars and divining talents to spy on their rivals and protect themselves from similar intrusions.

Replaces

Hex

Archetype Features

Nondetection Level 1

A spellspy treats nondetection as a 4th-level witch spell.

Infiltrating Vessel Level 1

At 3rd-level, a spellspy cannot use her familiar to deliver touch spells for her. Instead, the spellspy can cast divination spells through her familiar. When the spellspy does this, she casts the spell as normal, but she treats her familiar's location as hers for purpose of determining the spell's area of effect or range. The spellspy receives the spell's results as normal. This ability does not allow her to see through her familiar's eyes; for example, the spellspy would know about a powerful magic item detected through her familiar, but she would not know its exact location or exactly what the item looked like. Whenever a familiar would be able to deliver a hex, the spellspy can use the familiar as a vessel for her divinations in this way. This alters the witch's familiar.

Prepare Results Level 4

At 4th level, a spellspy's familiar can store the results of divinations for the purposes of providing false results to a rival diviner who has targeted the spellspy. As a standard action, the spellspy can store the results of one or more divinations she has cast within the past 24 hours. She can store results from any number of spells with a total spell level equal to the highest spell she can cast. The next time a rival spellcaster would receive results from any of the specific divinations whose results are stored in her familiar in this manner, the stored results are transmitted to the rival caster (and are removed from the familiar) in place of any real results. The rival spellcaster receives a Will saving throw (DC = 10 + 1/2 the spellspy's witch level + her Intelligence modifier) to recognize that the results are falsified. Depending on the spell, the stored results from the familiar might make this falsification obvious (and thus no Will saving throw is necessary to determine the falsification). This ability replaces the witch's 4th-level hex. Hexes: The following witch hexes complement the spellspy archetype: beast of ill-omen, evil eye, and tongues. Major Hexes: The following major hexes complement the spellspy witch archetype: Beast Eye, hag's eye, and vision. Grand Hex: The following grand hex complements the spellspy archetype: Dire Prophecy.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Inner Sea Intrigue · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 18, 2026.

Open Game Content reproduced from Inner Sea Intrigue by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Inner Sea Intrigue on 2026-09-18.

How this notice was generated

Sources Used in This Record
  • Based on class: Witch (Class) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.