Pathfinder 1e Archetype Rogue

Spy

The best spies are like chameleons, but not only can they change their appearances to fit the situation, they can also change their personalities, allegiances, and even loves if that's what it takes to achieve their clandestine goals.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
2 features

The best spies are like chameleons, but not only can they change their appearances to fit the situation, they can also change their personalities, allegiances, and even loves if that's what it takes to achieve their clandestine goals. Spies are the ultimate manipulators, and even those who commission their services sometimes find that they've merely served the spies' own interests.

Replaces

trapfindingtrap sense

Archetype Features

Skilled Liar

↪ builds on Trapfinding (Rogue)

Whenever a spy uses Bluff to attempt to deceive someone, she gains a bonus on the opposed roll equal to 1/2 her rogue level (minimum +1). This bonus does not apply to feint attempts or attempts to pass secret messages. This ability replaces trapfinding.

Poison Use

↪ builds on Trap Sense (Rogue)

A 3rd level, a spy is trained in the use of poison and cannot accidentally poison herself when applying poison to a blade. This ability replaces trap sense.

Rogue Talents

The following rogue talents complement the spy archetype: canny observer, guileful polyglot, honeyed words, major magic*, minor magic*, and quick disguise.

Advanced Talents

The following advanced rogue talents complement the spy archetype: crippling strike*, master of disguise, and stealthy sniper.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.