Pathfinder 1e Archetype Inquisitor

Suit Seeker

Though surrounded by meaning and tradition revered by most harrowers, the harrow is a tool that could be abused.

Class
Inquisitor
Kind
Archetype
Granted Spells
Replaces
2 features

Though surrounded by meaning and tradition revered by most harrowers, the harrow is a tool that could be abused. Those inquisitors known as suit seekers take grave offense at the misuse of this ancient power, and dedicate their considerable skills to hunting and eliminating any who would abuse the harrow's magic and the heritage it represents. No two suit seekers seem to share the same vision, though, and so most of these harrow-wielding inquisitors end up at odds with other diviners and even one another. Alignment: A suit seeker's alignment must be neutral on the good-evil axis, the lawful-chaotic axis, or both. Class Skills: The suit seeker removes Knowledge (dungeoneering), Ride, and Survival from the inquisitor's list of class skills, and adds Knowledge (history) and Use Magic Device to the list. Domain: A suit seeker must select the Knowledge or Luck domain; the Memory or Fate subdomain; or the Fate, Fervor, or Illumination inquisition.

Replaces

Detect AlignmentTrue Judgment

Archetype Features

Improvised Array Level 1

The suit seeker can call upon the harrow to help her choose an appropriate judgment and bolster her effectiveness with that judgment. As part of activating her judgment ability, the suit seeker can draw an impromptu array of two cards from a complete harrow deck she owns. Once drawn, the array remains the same until the judgment effect ends, though the inquisitor can change her judgment at any time as a swift action, as normal. The act of drawing an improvised array requires a free hand, though the suit seeker can keep a drawn array in her belt or otherwise on her person to perform actions with both hands while still maintaining the cards' benefits. At 1st level, as long as the suit seeker has at least one card in her improvised array that matches her current judgment, she increases her effective inquisitor level by a number of levels equal to the number of matching cards for the purpose of determining that judgment's effects. At 8th level, when a suit seeker gains her second judgment, she can forgo pronouncing a second judgment and instead draw four cards for her improvised array. At 16th level, she can forgo pronouncing a second and third judgment and instead draw up to six cards for her improvised array, or she can forgo only her third judgment and draw an array of four cards. In addition to increasing her effective inquisitor level for the purpose of the corresponding judgment, a suit seeker with three or more cards of the same suit in her improvised array gains immunity to ability damage to the corresponding ability score. A suit seeker with five or more cards of the same suit in her improvised array gains a +4 enhancement bonus to the corresponding ability score. These benefits last until the suit seeker's judgment effect ends. Suit Judgment Ability Books Piercing Intelligence Crowns Smiting Charisma Hammers Destruction Strength Keys Protection Dexterity Shields Resiliency Constitution Stars Healing Wisdom A suit seeker does not gain access to and cannot use the justice, resistance, or purity judgments. A suit seeker makes the following adjustments to her judgments. Smiting: At 6th level, while the suit seeker has her smiting judgment active, her weapons can only count as an alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction if the selected alignment is represented on one of the suit seeker's cards in her current improvised array. If multiple alignments are represented in the improvised array, the suit seeker must select one. If the array contains only neutral cards, the suit seeker cannot benefit from this judgment. She can change the alignment of her judgment to another alignment represented in the array as a swift action. Resiliency: At 10th level, the DR provided by this judgment can change from magic to an alignment type (chaotic, evil, good, or lawful) only if the selected alignment is represented on one of the suit seeker's cards in her current improvised array. If multiple alignments are represented in the improvised array, the suit seeker must select one. If the array contains only neutral cards, the suit seeker cannot benefit from this judgment. She can change the alignment of this judgment to another alignment represented in the array as a swift action. This ability modifies judgment, second judgment, and third judgment.

Eye of the Harrow Level 2

At 2nd level, a suit seeker can use the magic of her improvised array to hone her attacks against targets that match the cards' alignment. If any of the cards in her improvised array matches the alignment of an enemy creature within 60 feet on either the good-evil axis or the lawful-chaotic axis, the card glows faintly and the inquisitor gains a +1 sacred bonus on attack rolls against enemies of the matching alignment as long as the card is in her array. If a card matches the alignment of an enemy within 60 feet on both alignment axes, the card glows brightly and the inquisitor gains a +1 sacred bonus on attack rolls and damage rolls against enemies of the matching alignment. This ability replaces detect alignment.

Unravel Array Level 20

At 20th level, a suit seeker can tear apart a target's place in destiny, rendering the creature immobile or possibly dead. As long as she has an improvised array drawn, the suit seeker can destroy one of the cards in her array and designate a single creature within 30 feet as the target of the harrow's magic. The designated creature must succeed at a Will save (DC 10 + 1/2 the inquisitor's level + the inquisitor's Wisdom modifier) or one of its ability scores is immediately reduced to 0, which can immobilize, render unconscious, or kill the creature. The ability score reduced corresponds to the ability score of the card destroyed. Regardless of whether or not the target succeeds at its save, it becomes immune to the inquisitor's unravel array ability for 24 hours. Once this ability has been used, it cannot be used again for 1d4 rounds. The destroyed harrow card is removed from the harrow deck. The suit seeker can continue to use the reduced deck for the purpose of her suit seeker powers as long as she wants, though she has no chance of drawing the destroyed card until she purchases a new harrow deck. This ability replaces true judgment.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

The Harrow Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 16, 2026.

Open Game Content reproduced from The Harrow Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by The Harrow Handbook on 2026-09-16.

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Sources Used in This Record
  • Based on class: Inquisitor (Class) — core content under OGL 1.0a
View references and cross-links for Suit Seeker

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