Pathfinder 1e Archetype Rogue

Survivalist

The survivalist focuses her talents on surviving harsh and unforgiving conditions that would kill a lesser rogue.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
2 features

The survivalist focuses her talents on surviving harsh and unforgiving conditions that would kill a lesser rogue. Whether in blazing deserts or frigid arctic wastes—or simply the cold, hard reality of the streets—the survivalist uses her training to both ensure her own success and provide for the safety of her allies.

Replaces

trapfindingtrap sense

Archetype Features

Hardy

↪ builds on Trapfinding (Rogue)

At 1st level, a survivalist is already prepared to endure extreme hardships and environmental conditions. She can go twice the normal number of days without water and triple the normal number of days without food before feeling the effects of either thirst or starvation. This ability replaces trapfinding.

Endure Elements

↪ builds on Trap Sense (Rogue)

At 3rd level, a survivalist rogue can use endure elements once per day as a spell-like ability. The survivalist's caster level is the same as her rogue level. This ability replaces trap sense.

Rogue Talents

The following rogue talents complement the survivalist archetype: hold breath*, iron guts*, resiliency, strong stroke*, survivalist, terrain mastery*, and wall scramble*.

Advanced Talents

The following advanced rogue talents complement the survivalist archetype: another day, defensive roll, feat, and skill mastery.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.