Pathfinder 1e Archetype Rogue

Sylvan Trickster

A rogue who models herself on the mischievous fey, trading trap skills for wild empathy, hexes, resistance to fey magic, and cold iron damage reduction.

Class
Rogue
Kind
Archetype
Granted Spells
Choices
14 fey tricks (hexes)

Sylvan tricksters are rogues who model themselves after the mischievous fey of legend. Though not spellcasters, sylvan tricksters learn minor magical abilities reminiscent of those favored by fey creatures. The journey for many sylvan tricksters began in childhood, learning at an elder's knee the stories of the fey and the secrets of how to resist their tricks. Sylvan tricksters often live in areas where the boundary with the Fey World is thin, and a few have even been there - voluntarily or not.

Replaces

TrapfindingUncanny DodgeImproved Uncanny Dodge

Archetype Features

Class Skills

A sylvan trickster adds Knowledge (nature) to her list of class skills and learns Sylvan as a bonus language. She does not gain Knowledge (dungeoneering) as a class skill.

This alters the rogue's class skills.

Wild Empathy Level 1

↪ builds on Trapfinding (Rogue)

A sylvan trickster can improve an animal's attitude. This ability functions as the druid ability of the same name, using the sylvan trickster's rogue level as her effective druid level.

This replaces trapfinding.

Fey Tricks

A sylvan trickster can select a witch hex in place of a rogue talent. At 10th level, the sylvan trickster can select a hex or major hex in place of a rogue talent. At 18th level, a sylvan trickster can select a hex, major hex, or grand hex in place of a rogue talent. She cannot select any hex more than once.

This alters rogue talents.

Resist Nature's Lure Level 4

↪ builds on Uncanny Dodge (Rogue)

At 4th level, a sylvan trickster gains resist nature's lure as the druid ability of the same name.

This replaces uncanny dodge.

Fey Resistance Level 8

↪ builds on Improved Uncanny Dodge (Rogue)

At 8th level, a sylvan trickster gains DR 2/cold iron. At 11th level and every 3 levels thereafter, this damage reduction increases by 2 (to a maximum of DR 10/cold iron at 20th level).

This replaces improved uncanny dodge.

Rogue Talents

The following rogue talents complement the sylvan trickster archetype: camouflage, charmer, honeyed words, major magic, minor magic, survivalist, terrain mastery.

Advanced Talents

The following advanced rogue talents complement the sylvan trickster archetype: familiar, hide in plain sight.

Grants

Damage reduction / cold iron0 at level 1, 2 at level 8, 4 at level 11, 6 at level 14, 8 at level 17, 10 at level 20
Resist Nature's Lure (Fort)+4 from level 4 (against the spell-like and supernatural abilities of fey and creatures with the plant type)
Resist Nature's Lure (Ref)+4 from level 4 (against the spell-like and supernatural abilities of fey and creatures with the plant type)
Resist Nature's Lure (Will)+4 from level 4 (against the spell-like and supernatural abilities of fey and creatures with the plant type)

Fey Tricks (Hexes)

Chosen as you gain archetype choices — 14 options.

Blight The witch can curse an animal, plant creature, or plot of land, causing it to wither and die.
Cackle A witch can cackle madly as a move action.
Cauldron The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.
Charm A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.
Coven The witch counts as a hag for the purpose of joining a hag's coven.
Disguise A witch can change her appearance for a number of hours equal to her class level, as if using disguise self .
Evil Eye The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see.
Flight The witch grows lighter as she gains power, eventually gaining the ability to fly.
Fortune The witch can grant a creature within 30 feet a bit of good luck for 1 round.
Healing A witch can soothe the wounds of those she touches.
Misfortune The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round.
Slumber A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep .
Tongues A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages .
Ward A witch can use this hex to place a protective ward over one creature.
Attribution

Paizo Inc. · Ultimate Wilderness · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 8, 2026.

Original content contributed by Ultimate Wilderness, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.