Pathfinder 1e
Archetype
Investigator
Tekritanin Arbiter
The Tekritanin League facilitated trade and settled disputes between a vast array of diverse cultures.
- Class
- Investigator
- Kind
- Archetype
- Granted Spells
- —
- Replaces
- 4 features
The Tekritanin League facilitated trade and settled disputes between a vast array of diverse cultures. The arbiters were the first line of diplomatic defense, solving problems before they could become disruptive.
Replaces
Poison LorePoison ResistanceTrap SenseTrapfinding
Archetype Features
Tekritanin Level 1
A Tekritanin arbiter gains Tekritanin as a bonus language. Tekritanin is a fluid and evolving hybrid tongue which shares roots with many modern languages. When the arbiter speaks Tekritanin, any creature that speaks a common human language will understand him well enough to allow the arbiter to use the Diplomacy skill or affect the creature with language-dependent effects. At the GM's discretion, some human languages might be too divergent or unrelated to Tekritanin to use this ability immediately. In this case, the arbiter must interact with creatures speaking the language for at least 1 hour to permanently apply this ability to the foreign language. A Tekritanin arbiter adds 1/2 his level (minimum 1) to Linguistics checks.
This replaces trapfinding.
Expert Mediator Level 2
A Tekritanin arbiter learns to forge lasting harmony between enemies. At 2nd level, whenever the arbiter uses the Diplomacy skill to improve the starting attitude of a creature, that attitude shift lasts for 24 hours instead of 1d4 hours, barring any circumstance or event that causes it to be decreased. If the arbiter spends 1 minute continuously interacting with a creature, he can attempt a Sense Motive check (DC = 10 + the creature's Bluff skill bonus) to identify the creature's starting attitude (per the Diplomacy skill) in regard to all other creatures present (including himself ). With this understanding, the arbiter can use the Diplomacy skill to improve a target's attitude toward any other creature present. This functions as if using the Diplomacy skill to improve the target's attitude toward the arbiter, but instead uses the Diplomacy DC determined by the target's starting attitude toward the creature of the arbiter's choosing.
This replaces poison lore.
Fluent Speaker Level 3
At 3rd level, a Tekritanin arbiter learns to speak one language with the skill of a native speaker. He chooses one language he knows and gains a +1 bonus on Disguise checks to appear as an individual native to any region where the language is primarily spoken. In addition, he gains a +1 bonus on both Diplomacy checks to change initial attitudes and Sense Motive checks to detect falsehoods when dealing with individuals with the selected language as their native language. At 6th level and every 3 levels thereafter, these bonuses increase by 1 and the Tekritanin arbiter can select one additional language that his bonuses apply to, up to a maximum of +6 each for six languages at 18th level.
This replaces trap sense.