Pathfinder 1e Archetype Rogue

Tidal Trickster

Tidal tricksters roam the seas, using their skillful mastery of the currents to move across aquatic battlefields and throw their enemies off-balance.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
3 features

Tidal tricksters roam the seas, using their skillful mastery of the currents to move across aquatic battlefields and throw their enemies off-balance.

Replaces

TrapfindingTrap SenseImproved Uncanny Dodge

Archetype Features

Wisdom of the Waves Level 3

A tidal trickster gains a swim speed equal to her unmodified base land speed (or increases her swim speed by 10 feet, if she has a racial swim speed). Instead of the +8 bonus granted by a swim speed, she gains a racial bonus on Swim checks equal to 4 + half her rogue level (if she has a racial swim speed, she uses the better bonus). She gains a bonus on Bluff checks equal to half her rogue level. At 3rd level, she gains a +1 bonus on Will saves whenever she is underwater; this bonus increases by 1 at 6th level and every 3 levels thereafter.

This ability replaces trapfinding and trap sense.

Liquid Disruption Level 4

↪ builds on Sneak Attack (Rogue)

At 4th level, a tidal trickster can use her knowledge of the cohesion of liquids to disrupt certain foes. She can deal sneak attack damage to oozes and creatures with the water subtype that are normally immune to precision damage (such as water elementals), and she ignores a hydrokineticist's chance to negate precision damage from elemental overflow.

This ability alters sneak attack and replaces uncanny dodge and the 4th-level rogue talent.

Tidal Distortion Level 8

↪ builds on Improved Uncanny Dodge (Rogue)

At 8th level, while making a full attack underwater, a tidal trickster can give up one attack to create a tidal distortion. When she creates a tidal distortion, the tidal trickster moves up to 10 feet. If any part of her movement includes a square adjacent to one or more foes, she can choose one of those foes and attempt a Bluff check with a DC of 11 + either the enemy's Sense Motive or Swim modifier, whichever is higher. Her Bluff check is subject to any penalties the attack roll she sacrificed would have taken, and if she trades an iterative attack gained from having a high base attack bonus, she also takes a penalty based on that attack's lower base attack bonus (a -5 penalty for the second iterative attack, a -10 penalty for the third iterative attack, and a -15 penalty for the fourth iterative attack, if she manages to gain one). If she succeeds at the Bluff check, the movement doesn't provoke an attack of opportunity from that foe and the foe becomes off-balance until its next turn. A tidal trickster can give up any number of her attacks in a given full attack to create tidal distortions, but she can't give up two consecutive attacks.

This ability replaces improved uncanny dodge and the 8th-level rogue talent.

Grants

Wisdom of the Waves (Will)+1 at level 3, +2 at level 6, +3 at level 9, +4 at level 12, +5 at level 15, +6 at level 18 (while underwater)
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Aquatic Adventures · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Aquatic Adventures by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Aquatic Adventures on 2026-09-15.

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Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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