Pathfinder 1e Archetype Rogue

Toxic Talon

A toxic talon is trained and deployed for one very specific purpose: to defeat foes with unusual and potent poisons.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
4 features

A toxic talon is trained and deployed for one very specific purpose: to defeat foes with unusual and potent poisons. After adopting a profession to serve as a cover for his activities, a toxic talon spends resources and time combining easy-to-obtain materials into dangerous toxins. A toxic talon can use rare, complex, slow-release poisons to make a death look like it happened naturally, but sometimes the toxic talon will use specific poisons to cast suspicion on other organizations, stirring internal conflict that others can use to their advantage.

Replaces

TrapfindingTrap SenseUncanny DodgeImproved Uncanny Dodge

Archetype Features

Forceful Breath Level 1

A toxic talon is proficient with blowguns instead of hand crossbows. He can use a blowgun without penalty while prone.

This alters the rogue's weapon proficiencies.

Poison Adept Level 1

↪ builds on Trapfinding (Rogue)

A toxic talon is trained in the use of poison and cannot accidentally poison himself when applying poison to a projectile weapon. He can apply poison to a projectile as a move action. This counts as the poison use ability for the purposes of qualifying for feats, prestige classes, and other options.

This ability replaces trapfinding.

Toxin Resistance Level 3

↪ builds on Trap Sense (Rogue)

A toxic talon's constant exposure to varied poisons grants him increasing resistance to them. At 3rd level, a toxic talon gains a +1 bonus on saving throws against diseases and poisons, and he gains a +1 bonus on Heal checks to treat diseases and poisons. He also gains a +1 bonus on caster level checks (including when he activates a magic item) to treat or remove poisons and diseases, such as when using remove disease or neutralize poison. Finally, he gains a +1 bonus on Perception checks to identify traps that utilize diseases or poisons. These bonuses increase to +2 at 6th level, to +3 at 9th level, to +4 at 12th level, to +5 at 15th level, and to +6 at 18th level.

This replaces trap sense.

Catalyst Level 4

↪ builds on Uncanny Dodge (Rogue)

At 4th level, a toxic talon can use secret alchemical techniques to enhance a poison as he applies it to a weapon, increasing the save DC of the poison by 1 (this bonus increases to +2 at 12th level). This increase to the save DC lasts for 1 minute or until the poison is used up, whichever comes first. A toxic talon can use catalyst once per hour.

This ability replaces uncanny dodge.

Split Toxin Level 8

↪ builds on Improved Uncanny Dodge (Rogue)

At 8th level, when a toxic talon uses catalyst to enhance poison as he applies it, he can envenom two ranged weapons or units of ammunition simultaneously with the same dose.

This ability replaces the rogue's improved uncanny dodge.

Grants

Toxin Resistance+1 at level 3, +2 at level 6, +3 at level 9, +4 at level 12, +5 at level 15, +6 at level 18 (against diseases and poisons)
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Adventurer's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Adventurer's Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Adventurer's Guide on 2026-09-15.

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Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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