Pathfinder 1e Archetype Inquisitor

Traceless Operative

Traceless operatives practice subterfuge and careful preparation in order to accomplish their divine mandates.

Class
Inquisitor
Kind
Archetype
Granted Spells
Replaces
5 features

Traceless operatives practice subterfuge and careful preparation in order to accomplish their divine mandates.

Replaces

BaneGreater BaneMonster LoreStern GazeTrack

Archetype Features

Conceal Evidence Level 1

A traceless operative knows how to clean up and obscure the evidence of foul play. It takes her 1d3 × 10 minutes to conceal or alter evidence in a 10-foot-by-10-foot area. She uses Disguise to alter evidence or Stealth to conceal it, though bonuses and penalties based on her abilities or effects that disguise or hide her own body (such as from disguise self, a cloak of elvenkind, or the size modifier on Stealth checks) do not apply. A creature attempting to investigate the scene using Perception must succeed at the original Perception DC or a DC equal to the traceless operative's check, whichever is higher, in order to discover the true evidence. A creature who fails against a traceless operative's Disguise check potentially also derives the false evidence planted by the traceless operative. This ability replaces monster lore and stern gaze.

Trackless Level 2

At 2nd level, a traceless operative's deity helps obscure her path from others. The DC to track the traceless operative (or a group including her) increases by half her inquisitor level. This does not stack with similar abilities, such as a transporter's trailbreaker ability. This ability replaces track.

Uncanny Dodge Level 5

At 5th level, a traceless operative can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A traceless operative with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her. If the traceless operative already possesses uncanny dodge from a different class, she automatically gains improved uncanny dodge instead. This ability replaces bane.

Improved Uncanny Dodge Level 12

At 12th level, a traceless operative can no longer be flanked. This defense denies rogues (or other classes with the sneak attack ability) the ability to sneak attack the traceless operative by flanking her, unless the attacker has at least 4 more rogue levels (or levels in a class that grants the sneak attack class ability) than the traceless operative has inquisitor levels. If the traceless operative already has improved uncanny dodge from another class, the levels from the classes that grant improved uncanny dodge stack when determining the minimum rogue level (or level in another class with the sneak attack ability) required to flank the character. This ability replaces greater bane.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Ultimate Intrigue · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 16, 2026.

Open Game Content reproduced from Ultimate Intrigue by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Ultimate Intrigue on 2026-09-16.

How this notice was generated

Sources Used in This Record
  • Based on class: Inquisitor (Class) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.