Pathfinder 1e Archetype Arcanist

Twilight Sage

A necromancer arcanist who drains the dying to refuel her reservoir, must prepare necromancy spells daily, and gains a lashing arcane barrier and power over the moment of death, in place of consume spells and an exploit.

Class
Arcanist
Kind
Archetype
Granted Spells
Choices
24 exploit slots replaced (twilight sage)

The twilight sage is an archetype of the arcanist class.

Replaces

Consume Spells

Archetype Features

Consume Life Level 1

By wresting a soul from life to death, a twilight sage gains a slightly deeper understanding of mortality, fueling her curiosity and eldritch power. As a full-round action, she can consume the life energy of a helpless living creature, killing it. This creature must have 2 or more Hit Dice and be below 0 hit points. The twilight sage adds 2 points to her arcane reservoir if the creature's Hit Dice equaled or exceeded the sage's character level, or 1 point if the creature's Hit Dice equaled at least 1/2 her character level. This ability is a death effect. This ability replaces consume spells.

Necromantic Focus Level 1

Twilight sages consider their research into life and death to be paramount, beyond all other concerns. Each day, a twilight sage must prepare at least one necromancy spell of each spell level she can cast.

Twilight Barrier Level 1

A twilight sage's arcane barrier differs from those of other arcanists, as it draws upon both negative and positive energy to protect the sage. At 1st level, a twilight sage must choose the arcane barrier exploit as her first arcanist exploit. Whenever an attack removes the last temporary hit point from the twilight sage's arcane barrier, the barrier's negative energy lashes back at the attacker, dealing an amount of negative energy damage equal to the barrier's maximum temporary hit point capacity. This ability alters the arcanist exploit gained at 1st level.

Twilight Transfer Level 11

At 11th level, a twilight sage's mastery over life and death allows her to transfer life energy into a fading vessel. Once per day, she can expend 1 point from her arcane reservoir while touching a creature that died within the past round to affect that creature as if it had received a breath of life spell, using her arcanist level as the caster level. At the same time, a willing or unconscious living creature within 300 feet that has a number of Hit Dice equal to or greater than the recipient's instantly dies. This ability is a death effect, and if the victim doesn't actually die (such as if it was summoned or is immune to death effects), the recipient doesn't receive the breath of life effect. This ability replaces the arcanist exploit gained at 11th level.

Death's Release Level 20

At 20th level, a twilight sage has mastered the relationship between death and arcane power, and has gained a limited ability to surpass her own mortality. Whenever she dies (but not if she becomes undead), if she still has points in her arcane reservoir she appears as an ephemeral spirit in the air above her corpse. She can still cast spells in this form, using her corpse as the origin point and determining whether she can see or target any creature or area as though she were alive in that square. To cast a spell, she must expend a number of points from her arcane reservoir equal to 1 + the spell's level. The spirit disappears if she has no points remaining in her arcane reservoir or she spends a round without casting a spell. The spirit can't move, deliver touch or ranged touch spells, or do anything that isn't part of casting a spell. Her spirit completes the verbal and somatic components of her spells, any material components are consumed from the supply on the corpse, and any focus components must be on the corpse. This ability replaces magical supremacy.

Exploit slots replaced (Twilight Sage)

Chosen as you gain archetype choices — 24 options.

Acid Jet Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 acid damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) …
Arcane Barrier Spend 1 arcane reservoir point as a swift action to gain temporary hit points equal to your arcanist level + Charisma modifier for 1 minute per level; each …
Arcane Weapon Spend 1 arcane reservoir point to make your weapon count as magic and, from 5th level, gain a scaling enhancement bonus or weapon special abilities for a number …
Bloodline Development Gain the 1st-level power of a chosen sorcerer bloodline, and spend 1 arcane reservoir point to treat your arcanist level as your sorcerer level for it; if you …
Consume Magic Items Consume potions, scrolls, staves, or wands as a move action (Charisma modifier times per day) to refill your arcane reservoir by half the contained spell's level.
Counterspell Spend 1 arcane reservoir point and an arcanist spell slot to counter a spell you identify with a dispel check (a same-level prepared spell gives a +5 bonus).
Dimensional Slide Spend 1 arcane reservoir point as part of a move or withdraw action to teleport up to 10 feet per arcanist level to a spot you can see, …
Energy Shield Spend 1 arcane reservoir point as a standard action to gain resistance 10 (rising to 30 by 20th level) against one chosen energy type for 1 minute per …
Familiar Gain a familiar using your arcanist level as your wizard level; arcanist levels stack with another class's for a familiar gained elsewhere.
Flame Arc Spend 1 arcane reservoir point to loose a 30-foot line of fire dealing 1d6 + Charisma modifier fire damage (+1d6 per 2 levels beyond 1st, max 10d6), Reflex …
Force Strike Spend 1 arcane reservoir point to automatically strike one target within 30 feet for 1d4 force damage + 1 per arcanist level, as magic missile.
Ice Missile Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 cold damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) …
Item Crafting Gain one item creation feat as a bonus feat (you must meet its prerequisites).
Lightning Lance Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 electricity damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) …
Metamagic Knowledge Gain one metamagic feat as a bonus feat (you must meet its prerequisites).
Metamixing Spend 1 arcane reservoir point to apply a metamagic feat you know to a spell as you cast it without increasing casting time (still using the higher-level slot).
Potent Magic When you spend an arcane reservoir point to raise a spell's caster level or DC, it increases by 2 instead of 1.
Quick Study Spend 1 arcane reservoir point as a full-round action (provokes) to prepare a spell in place of another prepared spell of the same level, referencing your spellbook.
School Understanding Gain one 1st-level arcane school power (using Charisma for Intelligence), and spend 1 arcane reservoir point to treat your arcanist level as your wizard level for it; if …
See Magic You can see magical auras; spend 1 arcane reservoir point to detect magic for 1 minute, auto-identifying auras and, on a touch, magic item properties without the usual …
Spell Disruption Spend 1 arcane reservoir point and succeed at a dispel check to suppress one spell effect on a single creature for a number of rounds equal to your …
Spell Resistance Spend 1 arcane reservoir point as a standard action to gain spell resistance 6 + your arcanist level for a number of rounds equal to your Charisma modifier.
Spell Tinkerer Spend 1 arcane reservoir point while adjacent to a spell effect you know of to increase or decrease its remaining duration by 50% (once per effect; unwilling targets …
Swift Consume Use the consume spells class feature or the consume magic items exploit as a swift action instead of a move action.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Class Origins · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 10, 2026.

Open Game Content reproduced from Advanced Class Origins by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Advanced Class Origins on 2026-09-10.

How this notice was generated

Sources Used in This Record
  • Based on class: Arcanist (Class) — cites Paizo Inc.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.