Pathfinder 1e Archetype Inquisitor

Vampire Hunter

Undead are a scourge upon the living.

Class
Inquisitor
Kind
Archetype
Granted Spells
Replaces
1 feature

Undead are a scourge upon the living. The vampire hunter believes that the worst of the undead are the ones with unnatural appetites for flesh and blood--things that should persist without feeding, but consume anyway. Vampires and ghouls are especially dangerous because they turn their victims into more of their kind, and just one reckless night-feeder can turn an entire city into a den of undead. Vampire hunters use their skills and magic to track and slay the hungry dead, walking a fine line between the purity of good magic and the tempting evil of turning dark necromancy against the unliving. Vampire hunters lead lonely existences under the constant threat of becoming that which they live to destroy. A vampire hunter has the following class features.

Replaces

Detect Alignment

Archetype Features

Judgment Level 1

The following vampire hunter judgments work differently than those of a standard inquisitor. Purity: At 10th level, the judgment bonus is doubled against diseases and energy drain saving throws, but not curses or poisons. Smiting: At 6th level, the vampire hunter's weapons count as silver instead of an alignment type.

Silversmith Level 2

At 2nd level, a vampire hunter learns the secrets of crafting silver into dangerous weapons. She adds a bonus equal to her class level on any Craft or Spellcraft check made to create a silver item that bypasses DR/silver, such as alchemical silver, silversheen, or silver weapon blanch. This ability replaces detect alignment.

Bane Level 5

A vampire hunter can only imbue her weapons with the undead-bane ability, but it persists even when she isn't holding the weapon.

Sun Strike Level 5

At 5th level, a vampire hunter can infuse a single weapon she wields with the purifying light of the sun as a swift action for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. While a weapon is infused with the sun, it deals +1d6 points of damage to any creature that is susceptible or vulnerable to sunlight, including many types of undead (particularly spectres, vampires, and wraiths). This additional damage also applies to oozes and fungus-based monsters. A weapon infused with sun strike sheds illumination as if it were a sunrod.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Inner Sea Magic · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 16, 2026.

Open Game Content reproduced from Inner Sea Magic by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Inner Sea Magic on 2026-09-16.

How this notice was generated

Sources Used in This Record
  • Based on class: Inquisitor (Class) — core content under OGL 1.0a
View references and cross-links for Vampire Hunter

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.