Pathfinder 1e
Archetype
Brawler
Verdant Grappler
By accepting spirits of nature into her soul, a verdant grappler can entangle her foes with tangled undergrowth.
- Class
- Brawler
- Kind
- Archetype
- Granted Spells
- —
- Replaces
- 2 features
By accepting spirits of nature into her soul, a verdant grappler can entangle her foes with tangled undergrowth.
Replaces
Close Weapon MasteryManeuver Training
Archetype Features
Green Grasp Level 2 F · Gated Unlock
At 2nd level, a verdant grappler gains Improved Grapple as a bonus feat. At 3rd level, she must choose grapple as her first combat maneuver for maneuver training. When she pins a creature, she can cause roots and vines to burst from the ground (no matter the surrounding terrain), allowing the verdant grappler to attempt to tie up the creature without needing to retrieve rope or use a hand to hold the rope; as usual, a tied-up creature is pinned and not helpless. The verdant grappler must remain within 30 feet of the tied-up creature, or the vines automatically release it. She can tie up only one creature at a time with green grasp.
This replaces the bonus feat gained at 2nd level and alters maneuver training.
Thorny Embrace Level 5 F · Gated Unlock
At 5th level, when a verdant grappler uses green grasp to tie up a creature, she can have the roots and vines grow vicious thorns that automatically damage the tied-up creature each round at the start of the verdant grappler's turn. The thorns deal damage equal to the base unarmed strike damage of a brawler 4 levels lower than the verdant grappler.
This replaces close weapon mastery.
Phytological Anatomy Level 11 F · Gated Unlock
At 11th level, the verdant grappler transforms partially into a plant. She gains a +2 bonus on saving throws against mind-affecting, paralysis, poison, polymorph, sleep, and stunning effects.
This replaces the combat feat gained at 11th level.