Pathfinder 1e Archetype Hunter

Verminous Hunter

A hunter who calls on the ceaseless, single-minded dedication of vermin to overwhelm her prey.

Class
Hunter
Kind
Archetype
Granted Spells
Replaces
2 features

A verminous hunter calls on the ceaseless, single-minded dedication of vermin to hunt and overwhelm her prey. Where other hunters invoke the cunning, animalistic powers of the alpha predators, she calls on the powers of the lowest life forms, reaching out to the spider instead of the monkey, the mantis instead of the snake, or the moth instead of the owl.

Replaces

Animal FocusWoodland Stride

Archetype Features

Vermin Companion Level 1

↪ builds on Animal Companion (Hunter)

At 1st level, a verminous hunter must choose a vermin companion instead of an animal companion.

This ability alters animal companion. The hunter tactics class ability allows a verminous hunter to grant her teamwork feats to a mindless vermin companion.

Vermin Empathy Level 1 E · Scaling Numeric Track

↪ builds on Wild Empathy (Hunter)

A verminous hunter gains the wild empathy ability, but can use it only to influence vermin (not animals or magical beasts).

This ability alters wild empathy.

Vermin Focus Level 1 C · Uses-Per-Day Ability

↪ builds on Animal Focus (Hunter)

A verminous hunter can take on the aspect of a vermin. This functions as animal focus, but allows only the following choices.

Ant: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Beetle: The creature gains a +2 enhancement bonus to its natural armor bonus. This bonus increases to +4 at 8th level and +6 at 15th level. (A creature without natural armor has an effective natural armor bonus of +0.)

Centipede: The creature gains a +2 competence bonus on Climb checks and a +2 bonus to CMD against pull, push, reposition, and trip combat maneuvers. These bonuses increase to +4 at 8th level and +6 at 15th level.

Cockroach: The creature gains a +4 bonus on saves against cold dangers, disease, heat dangers, starvation, thirst, and on Constitution checks to avoid suffocation. These bonuses increase to +6 at 8th level and +8 at 15th level.

Crab: The creature gains a +4 competence bonus on Swim checks and a +2 competence bonus on grapple combat maneuver checks. These bonuses increase to +6 and +4 respectively at 8th level, and +8 and +6 at 15th level.

Flea: The creature gains a +4 competence bonus on saves against disease and Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.

Fly: The creature gains a +2 bonus on Perception checks and on Acrobatics checks to balance or fall safely. These bonuses increase to +4 at 8th level and +6 at 15th level.

Leech: The creature gains a +2 competence bonus on grapple combat maneuver checks, and deals 1 point of bleed damage every time it succeeds at a grapple combat maneuver check to damage an opponent. These benefits increase to a +4 bonus and 3 points of bleed at 8th level, and a +6 bonus and 5 points of bleed at 15th level. Bleed damage from this ability does not stack with itself.

Mantis: The creature gains a +2 bonus on attack of opportunity attack rolls and a +2 competence bonus on grapple combat maneuver checks. These bonuses increase to +4 at 8th level and +6 at 15th level.

Moth: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature gains blindsense to a range of 10 feet.

Phasmid: The creature gains low-light vision and a +4 competence bonus on Stealth checks in forests or plains. This bonus increases to +6 at 8th level and +8 at 15th level.

Scorpion: The creature gains a +2 competence bonus on Stealth checks and grapple combat maneuver checks. These bonuses increase to +6 and +4 respectively at 8th level, and +8 and +6 at 15th level.

Spider: The creature gains a +2 competence bonus on Stealth checks, saving throws against web effects (magical or otherwise), and checks to break free of webs. This bonus increases to +4 at 8th level and +6 at 15th level.

Wasp: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Worm: The creature gains a 25% chance to treat any critical hit or sneak attack as a normal hit (as the fortification armor special ability). This increases to 50% at 8th level, and 75% at 15th level.

This ability replaces animal focus.

Swarm Stride Level 5 F · Gated Unlock

↪ builds on Woodland Stride (Hunter)

At 5th level, a verminous hunter learns to move through vermin without danger. She can safely pass through swarms of vermin and does not take swarm damage while within a vermin swarm's space. In addition, she is immune to a swarm's distraction ability. If the hunter or her animal companion attacks a swarm, they lose this protection against only that swarm.

This ability replaces woodland stride.

Grants

Immunitydistraction ability of a vermin swarm from level 5
Attribution

Paizo Inc. · Advanced Class Guide · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 8, 2026.

Original content contributed by Advanced Class Guide, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Hunter (Class) — cites Paizo Inc.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.