Pathfinder 1e
Archetype
Barbarian
Wildborn
Some barbarians are born or bred outside the reach of civilization.
- Class
- Barbarian
- Kind
- Archetype
- Granted Spells
- —
- Replaces
- 1 feature
Some barbarians are born or bred outside the reach of civilization. These wildborn fight and survive without ever seeing a forge or worked stone, and only dare a trip into the city when no other option is available.
Replaces
Trap Sense
Archetype Features
Weapon and Armor Proficiency Level 1
A wildborn is proficient with leather and hide armors (but not shields) and all simple weapons that can be crafted from bone, stone, or wood. In addition, a wildborn gains Improved Unarmed Strike and Catch Off-Guard as bonus feats at 1st level. If she uses any other kind of weapon or armor, she loses her abilities from this archetype (except illiteracy) for the next 24 hours. This alters the barbarian's normal weapon and armor proficiencies.
Illiterate Level 1
A wildborn cannot read or write. She can learn to read or write a language only if she takes a level in another class, and even then only by taking 1 or more ranks in Linguistics.
Live Off the Land Level 3
At 3rd level, a wildborn can survive capably in the wilderness without any sort of manufactured equipment or gear. She adds half her barbarian level as a bonus on Survival checks to hunt or gather food and gains a +1 bonus on Fortitude saves to resist the effects of extreme temperatures or other environmental effects; the Fortitude save bonus increases by 1 at 6th level and every 3 levels thereafter. This replaces trap sense.
Bonus Feats Level 4
At 4th level, 10th level and 16th level, a wildborn can choose a bonus feat from the following rather than select a rage power: Alertness, Animal Affinity, Athletic, Great Fortitude, Improvised Weapon Mastery, Iron Will, Lightning Reflexes, Self-Sufficient, Stealthy, or Throw Anything. This alters rage powers.
Inexhaustible Level 7
Wildborn live ruggedly and sleep lightly. At 7th level, a wildborn recovers nonlethal damage for each minute of rest as if an hour had passed. She applies twice her damage reduction gained from barbarian levels against nonlethal damage. This alters damage reduction. Rage Powers: The following rage powers complement the wildborn archetype: animal fury, beast totem, bestial climber, bestial swimmer, greater beast totem, lesser beast totem, low-light vision, raging climber, raging leaper, raging swimmer, and swift foot.