Pathfinder 1e Archetype Barbarian

Wildborn

Some barbarians are born or bred outside the reach of civilization.

Class
Barbarian
Kind
Archetype
Granted Spells
Replaces
1 feature

Some barbarians are born or bred outside the reach of civilization. These wildborn fight and survive without ever seeing a forge or worked stone, and only dare a trip into the city when no other option is available.

Replaces

Trap Sense

Archetype Features

Weapon and Armor Proficiency Level 1

A wildborn is proficient with leather and hide armors (but not shields) and all simple weapons that can be crafted from bone, stone, or wood. In addition, a wildborn gains Improved Unarmed Strike and Catch Off-Guard as bonus feats at 1st level. If she uses any other kind of weapon or armor, she loses her abilities from this archetype (except illiteracy) for the next 24 hours. This alters the barbarian's normal weapon and armor proficiencies.

Illiterate Level 1

A wildborn cannot read or write. She can learn to read or write a language only if she takes a level in another class, and even then only by taking 1 or more ranks in Linguistics.

Live Off the Land Level 3

At 3rd level, a wildborn can survive capably in the wilderness without any sort of manufactured equipment or gear. She adds half her barbarian level as a bonus on Survival checks to hunt or gather food and gains a +1 bonus on Fortitude saves to resist the effects of extreme temperatures or other environmental effects; the Fortitude save bonus increases by 1 at 6th level and every 3 levels thereafter. This replaces trap sense.

Bonus Feats Level 4

At 4th level, 10th level and 16th level, a wildborn can choose a bonus feat from the following rather than select a rage power: Alertness, Animal Affinity, Athletic, Great Fortitude, Improvised Weapon Mastery, Iron Will, Lightning Reflexes, Self-Sufficient, Stealthy, or Throw Anything. This alters rage powers.

Inexhaustible Level 7

Wildborn live ruggedly and sleep lightly. At 7th level, a wildborn recovers nonlethal damage for each minute of rest as if an hour had passed. She applies twice her damage reduction gained from barbarian levels against nonlethal damage. This alters damage reduction. Rage Powers: The following rage powers complement the wildborn archetype: animal fury, beast totem, bestial climber, bestial swimmer, greater beast totem, lesser beast totem, low-light vision, raging climber, raging leaper, raging swimmer, and swift foot.

Grants

Live Off the Land (Fort)+1 at level 3, +2 at level 6, +3 at level 9, +4 at level 12, +5 at level 15, +6 at level 18 (against extreme temperatures or other environmental effects)
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Ultimate Wilderness · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Ultimate Wilderness by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Ultimate Wilderness on 2026-09-15.

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Sources Used in This Record
  • Based on class: Barbarian (Class) — core content under OGL 1.0a

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