Pathfinder 1e Archetype Witch

Winter Witch

Familiar Cantrips Patron Ice Magic Cold Flesh (Ex) A winter witch has the following class features.

Class
Witch
Kind
Archetype
Granted Spells
Replaces
1 feature

Familiar Cantrips Patron Ice Magic Cold Flesh (Ex) A winter witch has the following class features.

Replaces

Hex

Archetype Features

Familiar Level 1

Winter witches must choose a familiar that is native to the frozen north, even when they themselves operate in other regions. Traditionally, this limits winter witch familiar choices to bat, cat, fox, hawk, owl, rat, raven, or weasel. A winter witch who gains the Improved Familiar feat can select any familiar she desires, save for familiars with the fire subtype.

Cantrips Level 1

A winter witch adds ray of frost to her spell list, but does not automatically learn this cantrip.

Patron Level 1

A winter witch must choose her patron from one of the following patron themes: ancestors, deception, enchantment, endurance, moon, occult, portents, stars, transformation, trickery, water, winter, or wisdom.

Ice Magic Level 1

When a winter witch casts a spell with the cold descriptor, the save DC of the spell increases by +1. A winter witch cannot learn or cast spells with the fire descriptor at all.

Cold Flesh Level 1

At 1st level, a winter witch gains endure elements as a constant spell-like ability, but only against cold temperatures. At 4th level, she gains cold resistance 5, making her comfortable in near-freezing temperatures. At 9th-level, this increases to cold resistance 10, and at 14th level, it becomes immunity to cold. This replaces the witch's 4th-level hex. Hexes: The following hexes complement the winter witch archetype: beast eye, blight, cook people, evil eye, feral speech, hag's eye, hoarfrost, ice tomb, witch's hut. A winter witch can select the following hexes: Frostfoot (Su) This ability works like the spider climb spell, but the surfaces the witch climbs must be icy. The witch can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice. She can move across regular snow without penalty, and heavy snow only costs her 2 squares of movement instead of 4. Frozen Caress (Su) Whenever the winter witch casts a touch spell, she can infuse the magic with cold as a swift action. This grants the spell the cold descriptor, and adds 1d4 points of cold damage to the spell's effect. If the touch spell allows a saving throw, a successful save negates this additional cold damage.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Inner Sea Magic · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 18, 2026.

Open Game Content reproduced from Inner Sea Magic by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Inner Sea Magic on 2026-09-18.

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Sources Used in This Record
  • Based on class: Witch (Class) — core content under OGL 1.0a
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