Pathfinder 1e Archetype Druid

World Walker

While all druids traverse the wilderness with ease, the world walkers take it upon themselves to travel the entire world.

Class
Druid
Kind
Archetype
Granted Spells
Replaces
4 features

While all druids traverse the wilderness with ease, the world walkers take it upon themselves to travel the entire world. Some act as messengers and scouts for druidic circles, while others have a seemingly unquenchable wanderlust; each new land provides new mysteries to discover and new wisdom to be gained from mastering those mysteries.

Replaces

Trackless StepResist Nature's LureVenom ImmunityTimeless Body

Archetype Features

Favored Terrain

↪ builds on Trackless Step (Druid)

At 3rd level, the world walker gains the ranger's favored terrain ability. She treats her druid level as her ranger level for this ability. If she has levels in both classes, both class's levels stack for determining the effect of this ability. This ability replaces trackless step and reduce nature's lore.

Path of Trees

↪ builds on Venom Immunity (Druid)

At 9th level, once a day, a wanderer can step within a tree and then teleport from that tree to another one in a manner similar to the tree stride spell. She gains an extra use of this ability each day at 12th level, and a third use of this ability at 15th level. Furthermore, a world walker of 13th level or higher can use this ability to teleport to any other tree of its type up to 100 miles away. This ability replaces both venom immunity and timeless body.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
  • Based on class: Druid (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.