Library / Character Options

Animal Companion

The chassis for an animal companion's growth by effective druid level (EDL) — Hit Dice, BAB, saves, skills, feats, natural armor, Str/Dex bonuses, and special abilities.

An animal companion is a loyal beast that advances alongside its handler, gaining Hit Dice, feats, skills, and special abilities as the handler's effective druid level (EDL) rises. Druids and hunters use their full class level as EDL; rangers, inquisitors (Animal Domain), and clerics (Animal Domain) use level − 3 (minimum 1). This chassis row is never shown to players directly — it is the data source a linked companion Monster's own class-level entry resolves against.

Share Spells Level 1 F · Gated Unlock

The handler may cast a spell with a target of "You" on her companion as a touch-range spell instead of on herself — even if the spell normally does not affect animals. The spell must come from a class that grants the animal companion. This does not extend to non-spell abilities.

Evasion Level 3 F · Gated Unlock

If the companion is subjected to an attack that allows a Reflex save for half damage, it takes no damage on a successful save.

Ability Score Increase Level 4 E · Scaling Numeric Track

The companion adds +1 to one ability score of the handler's choice. Granted four times total (at EDL 4, 9, 14, and 20); each instance is a separate choice and can go to the same score or different scores.

Devotion Level 6 F · Gated Unlock

The companion gains a +4 morale bonus on Will saves against enchantment spells and effects. This represents the bond with its handler and cannot be suppressed or stolen by enchantment — it is always active.

Multiattack Level 9 F · Gated Unlock

The companion gains Multiattack as a bonus feat if it has three or more natural attacks. If it does not have three natural attacks, it instead gains a second attack with one natural weapon at a −5 penalty. Multiattack reduces all secondary natural attack penalties from −5 to −2.

Improved Evasion Level 15 F · Gated Unlock

↪ builds on Evasion

Upgrades Evasion. The companion takes no damage on a successful Reflex save against a half-damage attack, and only half damage on a failed save (instead of full damage).

Class Info
Attribution
Publisher
Paizo Inc.
Contributor
Paizo Inc.
License
OGL-1.0a

Original content contributed by Paizo Inc., designated as Open Game Content under the OGL-1.0a.

How this notice was generated

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.