Moly Gear Profession (Herbalist) DC 25; Yield 1 dose; Terrain - any forests or plains 1200 gp · 0.10 lb ultimate_wilderness gear goods herbalism
Monk's Kit Gear This kit includes a backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (5 days), and a waterskin. 8 gp · 22.00 lb ultimate-equipment gear item
Monk's Outfit Gear This simple outfit includes sandals, loose breeches, and a loose shirt, and is bound together with sashes. 5 gp · 2.00 lb core-rulebook gear clothing
Monk's Spade Weapon This polearm is a double weapon. Damage: 1d6/1d6 20 gp · 12.00 lb doublemonk ultimate-equipment weapon double monk
Monkey Mount These Tiny herbivorous primates can be found in a variety of habitats, but typically favor warm forests and jungles. 3 gp · 5.00 lb ultimate-equipment mount animal
Monster Mask Gear This articulated mask resembles a specific type of humanoid monster, such as a bugbear, goblin, orc, or hobgoblin. · 1.00 lb ultimate-equipment gear item
Morningstar Weapon A morningstar is a spiked metal ball, affixed to the top of a long handle. Damage: 1d8 8 gp · 6.00 lb core-rulebook weapon
Mountain Pattern Armor This medium armor consists of hundreds of small, interlocking pieces of steel shaped to resemble an ancient symbol for the word "mountain." The mail is then riveted to a cloth or leather backing. AC +6 250 gp · 40.00 lb ultimate-equipment armor
Mountain Pattern Armor Armor This medium armor consists of hundreds of small, interlocking pieces of steel shaped to resemble an ancient symbol for the word mountain. AC +6 250 gp · 40.00 lb ultimate-combat armor
Mug/Tankard Gear Whether it is a simple pottery cup or an elaborate drinking stein with a handle and decorative lid that flips up, this cup may be used to hold any sort of beverage. 2 gp · 1.00 lb core-rulebook gear adventuring-gear
Musical Instrument, Common Or Masterwork Tool A masterwork instrument grants a +2 circumstance bonus on Perform checks involving its use. · 3.00 lb core-rulebook tool tools-and-skill-kits
Musk Kit Tool Put scents on objects; use 4 vials to attract 2d6 Tiny animals in 1 hour 25 gp · 1.00 lb advanced_class_guide tool goods tools
Musket Weapon This long-barreled firearm has a much greater range than a pistol. Damage: 1d12 1500 gp · 9.00 lb ultimate-equipment weapon
Naginata Weapon The naginata consists of a 6-foot staff affixed to a 2-foot-long, slightly curved, swordlike blade. Damage: 1d8 35 gp · 9.00 lb reach ultimate-equipment weapon reach
Nepenthe Gear Profession (Herbalist) DC 20; Yield 1 dose; Terrain - warm forests or swamps 400 gp · 0.10 lb ultimate_wilderness gear goods herbalism
Night Stalker's Tonic Gear Accept alchemical burn to deal more sneak attack or hidden strike damage for one round. 200 gp ultimate_intrigue gear goods alchemical
Nightsage Gear Profession (Herbalist) DC 14; Yield 1 dose; Terrain - any jungles 100 gp · 0.10 lb ultimate_wilderness gear goods herbalism
Nine-Ring Broadsword Weapon This broad-bladed weapon has nine heavy rings threaded through its spine, providing additional weight to add to the force of its impressive chopping power. Damage: 1d8 15 gp · 4.00 lb monk ultimate-equipment weapon monk
Nine-Section Whip Weapon The nine-section whip consists of steel bars linked together. Damage: 1d8 / 19-20 8 gp · 3.00 lb blockingdistractingmonktrip ultimate-equipment weapon blocking distracting
Noble's Outfit Gear These clothes are designed specifically to be expensive and gaudy. 75 gp · 10.00 lb core-rulebook gear clothing