Nodachi Weapon This very long, two-handed weapon has a slender but wickedly sharp 4-foot-long blade at one end. Damage: 1d10 / 18-20 60 gp · 8.00 lb brace ultimate-equipment weapon brace
Nunchaku Weapon A nunchaku is made up of two wooden or metal bars connected by a small length of rope or chain. Damage: 1d6 2 gp · 2.00 lb disarmmonk core-rulebook weapon disarm monk
Nushadir Gear Normally stored in the form of small, salty pellets in a dry container, this reagent can be mixed with a flask of water and stored safely. 10 gp · 1.00 lb advanced-player-s-guide gear special-substances-and-items
O-Yoroi Armor Worn almost exclusively by high-ranking samurai, o-yoroi or "great armor" is a heavy combat armor that consists of various supplementary components that include both plate and lamellar elements. AC +8 1700 gp · 45.00 lb ultimate-equipment armor
Obals Tool Blessed coins to place on corpses; 12 obals 12 gp · 0.50 lb advanced_class_guide tool goods tools
Obsidian Gear This black volcanic glass is extremely sharp, and can be shaped into a variety of weapons that deal piercing and slashing damage. 850 gp · 55.00 lb ultimate-equipment gear
Occult Reference Material Tool When used as a reference (an action that typically requires 1d4 minutes of searching the text), occult reference material grants a +2 circumstance bonus on Knowledge checks related to the occult topic covered by that man 80 gp · 1.00 lb occult_adventures tool goods tools
Occultist's Kit Gear ncludes a backpack, a bedroll, a belt pouch, chalk (10 pieces), flint and steel, ink (1 ounce), an inkpen, an iron pot, a journal UE , occultist's implements (2), torches (10), trail rations (5 days), and a waterskin. 45 gp · 32.50 lb occult_adventures gear kit
Octopus Mount These cunning animals can be employed as familiars by aquatic spellcasters. 25 gp · 2.00 lb ultimate-equipment mount animal
Ogre Hook Weapon This large crook of sharpened metal makes it easy to trip and catch fleeing opponents. Damage: 1d10 24 gp · 10.00 lb trip ultimate-equipment weapon trip
Oil Gear A pint of oil burns for 6 hours in a lantern or lamp. 1 gp · 1.00 lb core-rulebook gear adventuring-gear
Oil Of The Masters Gear +2 bonus on Perform checks with instrument 50 gp · 0.50 lb advanced_class_guide gear goods alchemical
Oldlaw Whiskey Gear This single-malt whiskey is made with a recipe that's nearly 200 years old, and is a favorite alcoholic beverage of old soldiers everywhere. 20 gp · 1.00 lb ultimate-equipment gear item
Oracle's Kit Gear This kit includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. 9 gp · 29.00 lb ultimate-equipment gear item
Orc Double Axe Weapon A cruel weapon with blades placed at opposite ends of a long haft, an orc double axe is a double weapon. Damage: 1d8/1d8 60 gp · 15.00 lb double ultimate-equipment weapon double
Orc Trail Rations Gear A typical orc trail ration consists of coarse black bread, thin sausages as hard as leather that must be chewed slowly to soften them, dried meat of uncertain origin, and pungent peppers. 1 gp · 1.00 lb ultimate-equipment gear item
Otter Mount These playful water mammals are either used as familiars or trained to perform tricks as pets. 20 gp · 10.00 lb ultimate-equipment mount animal
Owl Mount These Tiny birds of prey are mainly nocturnal and are known for their keen eyes and near-silent flight. 10 gp · 4.00 lb ultimate-equipment mount animal
Padded Armor Little more than heavy, quilted cloth, this armor provides only the most basic protection. AC +1 5 gp · 10.00 lb core-rulebook armor
Padzahr Gear Drinking this crystal-clear liquid accelerates the natural process of healing Constitution damage. 80 gp ultimate-equipment gear item