Seven-Branched Sword Weapon This unusual sword has a straight 2-foot-long blade with six shorter L-shaped blades protruding from it, three on each side in a staggered pattern. Damage: 1d10 50 gp · 7.00 lb disarmmonk ultimate-equipment weapon disarm monk
Sewing Needle Gear This needle allows you to stitch together cloth, canvas, or thin leather. 5 gp core-rulebook gear adventuring-gear
Sextant Tool A sextant is used to determine your latitude. 500 gp · 2.00 lb advanced-player-s-guide tool tools-and-skill-kits
Shang Gou Weapon Forged in pairs, these solid metal blades end in curved hooks, while the hand guards are hammered into outward-facing spiked crescents. Damage: 1d4 6 gp · 1.00 lb disarm-or-tripmonk ultimate-equipment weapon disarm-or-trip monk
Shard Gel Weapon This vivid green gel instantly crystallizes into needle-like shards upon contact with the air. Damage: 1d4 25 gp · 1.00 lb splash ultimate-equipment weapon splash
Shaving Kit Gear A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves. 15 gp · 1.00 lb ultimate-equipment gear item
Sheep Mount These livestock animals are kept for their fur, meat, and hide, and can be found in virtually any civilized settlement. 20 gp · 150.00 lb ultimate-equipment mount animal
Shield Sconce Gear This metal frame holds a torch and is designed to be strapped to the front of a light, heavy, or tower shield, allowing you to carry a torch without giving up your shield or occupying your weapon hand 1 gp · 1.00 lb ultimate-equipment gear item
Shield Spikes Shield These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you (see spiked shi 10 gp · 5.00 lb core-rulebook shield
Shield, Heavy; Steel Shield You strap a shield to your forearm and grip it with your hand. AC +2 20 gp · 15.00 lb core-rulebook shield
Shield, Heavy; Wooden Shield You strap a shield to your forearm and grip it with your hand. AC +2 7 gp · 10.00 lb core-rulebook shield
Shield, Light; Steel Shield You strap a shield to your forearm and grip it with your hand. AC +1 9 gp · 6.00 lb core-rulebook shield
Shield, Light; Wooden Shield You strap a shield to your forearm and grip it with your hand. AC +1 3 gp · 5.00 lb core-rulebook shield
Ship's Boat Gear Ship's boats are usually carried on the decks of larger ships to ferry passengers and cargo. 500 gp ultimate-equipment gear sea-transport
Ship's Passage Gear Most ships do not specialize in passengers, but many have the capability to take a few along when transporting cargo. 1 gp core-rulebook gear spellcasting-and-services
Shortbow Weapon A shortbow is made up of one piece of wood, about 3 feet in length. Damage: 1d6 30 gp · 2.00 lb core-rulebook weapon
Shortspear Weapon A shortspear is about 3 feet in length, making it a suitable thrown weapon. Damage: 1d6 1 gp · 3.00 lb core-rulebook weapon
Shortsword Weapon This sword is about 2 feet in length. Damage: 1d6 / 19-20 10 gp · 2.00 lb core-rulebook weapon
Shotel Weapon The shotel is a downward-curving sword designed to reach over or around an opponent's shield. Damage: 1d8 30 gp · 3.00 lb performance ultimate-equipment weapon performance
Shotgun Weapon This advanced version of the blunderbuss shoots in a 30-foot cone when firing pellets, and has a 20-foot range increment when firing a bullet (often called a slug). Damage: 1d8 5000 gp · 12.00 lb scatter ultimate-equipment weapon scatter
Shovel Gear If a shovel is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size. 2 gp · 8.00 lb core-rulebook gear adventuring-gear
Shuriken Weapon A shuriken is a small piece of metal with sharpened edges, designed for throwing. Damage: 1d2 1 gp · 1.00 lb monk core-rulebook weapon monk
Siangham Weapon This weapon is a handheld shaft fitted with a pointed tip for stabbing foes. Damage: 1d6 3 gp · 1.00 lb monk core-rulebook weapon monk