Showing 1009–1032 of 2458 feats.
General
Core Rulebook
Choose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist.
RequiresSpell Focus.
General
Core Rulebook
Your spells break through spell resistance much more easily than most.
RequiresSpell Penetration.
Arcanist Greater Exploit
Advanced Class Guide
When you use the spell resistance exploit, your spell resistance is 11 + your arcanist level instead of 6 + your level.
General
Ultimate Magic
You can sacrifice a prepared spell in order to spontaneously cast your specialized spell.
RequiresInt 13, Spell Focus, Spell Specialization, able to prepare 5th-level spells.
Combat
Ultimate Wilderness
You are a scything wind cutting through the battlefield as you topple your foes.
Combat
Advanced Player's Guide
You have a knack for snatching items from your opponents in combat.
RequiresInt 13, Combat Expertise, Improved Steal, base attack bonus +6.
Combat
Core Rulebook
Your devastating strikes cleave through weapons and armor and into their wielders, damaging both item and wielder alike in a single terrific strike.
RequiresImproved Sunder, Power Attack, base attack bonus +6, Str 13.
Animal
Ultimate Wilderness
The animal is capable of savaging hidden foes when they least expect it.
Combat
Core Rulebook
You can make free attacks on foes that you knock down.
RequiresCombat Expertise, Improved Trip, base attack bonus +6, Int 13.
Combat
Core Rulebook
You are incredibly skilled at fighting with two weapons at the same time.
RequiresDex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +1…
Combat
Core Rulebook
You can make a single attack that deals incredible damage.
RequiresImproved Vital Strike, Vital Strike, base attack bonus +16.
Combat
Core Rulebook
Choose one type of weapon (including unarmed strike or grapple) for which you have already selected Weapon Focus. You are a master at your chosen weapon.
RequiresProficiency with selected weapon, Weapon Focus with selected weapon, base attac…
Combat
Core Rulebook
Choose one type of weapon (including unarmed strike or grapple) for which you possess the Weapon Specialization feat. Your attacks with the chosen weapon are more devastating than normal.
RequiresProficiency with selected weapon, Greater Weapon Focus with selected weapon, We…
Combat
Advanced Class Guide
When you use your deity's favored weapon to attempt a single attack with the attack action, you roll two dice for your attack roll and take the higher result.
Combat
Ultimate Combat
You can use a whip to make combat maneuvers with ease.
RequiresImproved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8.
General
Ultimate Magic
Your natural empathy stretches across the world of nature.
RequiresKnowledge (nature) 5 ranks, wild empathy class feature.
Combat
Ultimate Wilderness
You reach the pinnacle of your wilding strike abilities.
General
Ultimate Wilderness
You know the language of the plants.
Rage Power
Advanced Player's Guide
Once per rage, the barbarian can attack the floor around her as a standard action.
Rage Power
Ultimate Combat
When using the ground breaker rage power, the barbarian can extend the radius of the effect by 5 feet.
General
Advanced Player's Guide
You can speak with burrowing animals.
RequiresCha 13, gnome, gnome magic racial trait.
Teamwork
Ultimate Wilderness
You and allies who also have this feat can cast personal-range spells on each other's familiars as touch spells.
RequiresFamiliar with the share spells ability
Combat
Advanced Race Guide
—
Requires<p class="stat-block-1">Orc.</p>
Story
Agents of Evil
Gain +4 on Sense Motive to identify members of a chosen group, and +4 on Bluff and Diplomacy to hide your animosity.