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Showing 1657–1680 of 2461 feats.
General Occult Adventures

You have honed your mind to harness psychic power.

General Combat Occult Adventures

You are skilled at attacking opponents in psychic duels.

General Occult Adventures

You are adept at defending yourself during psychic duels.

General Occult Adventures

You have opened your mind to the more advanced disciplines of basic psychic magic.

General Occult Adventures

The spirit finds ways to heal the body, guided by your faith.

General Occult Adventures

You can use two occult skill unlocks more often.

General Occult Adventures

You can use all of your occult skill unlocks more often and you are more talented at using them.

Combat Advanced Class Guide

Your combo has the chance to trip or move your target.

Combat Advanced Class Guide

Your charge ends with a mighty haymaker.

Combat Style Advanced Class Guide

When you make multiple unarmed strikes against one opponent, total all the damage before applying damage reduction.

Combat Advanced Player's Guide

Your kicks are so powerful you use them to push or knock back your foes.

RequiresCon 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

Revelation Revelation:Waves Advanced Player's Guide

You can transform an opponent into a harmless animal as if using baleful polymorph.

Story Spymaster's Handbook

If you succeed at a Diplomacy check to make a request by 5 or more, additional request DCs increase by 1 rather than 5.

General Ultimate Magic

Not only are you immune to disease, like most paladins, but you also are highly resilient to poisons.

RequiresDivine health class feature.

General Horror Adventures

You learn to purge toxins by vomiting.

General Adventurer's Guide

Your healing energy also damages your enemies.

Combat Advanced Player's Guide

A strike made with a two-handed weapon can push a similar sized opponent backward.

RequiresStr 15, Power Attack, base attack bonus +1.

General Horror Adventures

You summon creatures whose very presence turns the stomach of your foes.

RequiresAbility to cast summon monster or summon nature's ally

Combat Ultimate Magic

You can wield a quarterstaff as either a two-handed or one-handed weapon.

RequiresWeapon Focus (quarterstaff), base attack bonus +5.

Combat Ultimate Combat

You can barrel into your opponent and follow this with an attack.

RequiresStr 13, Improved Bull Rush, Power Attack, base attack bonus +6.

General Ultimate Magic

Your divine energies flash with dazzling speed.

RequiresKnowledge (religion) 5 ranks, channel energy class feature.

Gunslinger Deed Ultimate Combat

At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition wa...

Combat Ultimate Combat

You can perpetrate a dirty trick and deliver an attack before your opponent is the wiser.

RequiresInt 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6.

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