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Showing 2113–2136 of 2461 feats.
General Occult Adventures

Your connection to a particular implement allows you to draw on its power more efficiently even when it's not in your possession.

Rogue Talent Advanced Player's Guide

A rogue who selects this talent gains Intimidating Prowess as a bonus feat.

Story Ultimate Campaign

You seek to build a bastion against which your enemies shall break like water against the rocks.

RequiresYou must have the Leadership feat and must lead at least 10 combat-capable foll…

Combat Ultimate Intrigue

You use your knowledge of how things fit together to find ways to punch through the defenses of any foe.

RequiresKnowledge (engineering) 5 ranks, precise strike class feature or precise strike…

General Horror Adventures

Your curses are particularly tenacious.

RequiresAbility to cast a spell or spell-like ability with the curse descriptor, or a s…

Slayer Talent Advanced Class Origins

The slayer can study an ally or friendly creature he can see as a move action.

General Advanced Class Guide

Your inspiration guides your strikes when you take a moment to assess your foe.

Metamagic +2 spell level Ultimate Intrigue

Make a Knowledge check as you cast to have the spell ignore the target's SR, DR, energy resistance or immunity, or a save bonus.

Mercy Core Rulebook

The target is no longer stunned.

Combat Advanced Player's Guide

You powerful but imprecise attacks can stun your enemies.

RequiresStr 13, Power Attack, base attack bonus +16.

Combat Critical Core Rulebook

Your critical hits cause opponents to become stunned.

RequiresCritical Focus, Staggering Critical, base attack bonus +17.

Combat Core Rulebook

You know just where to strike to temporarily stun a foe.

RequiresDex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

Mythic Mythic Adventures

With greater potency and frequency, your fists stun those who stand against you.

RequiresStunning Fist.

Combat Ultimate Combat

You can render a pinned foe temporarily incapacitated.

RequiresImproved Grapple, Improved Unarmed Strike, Stunning Fist.

Gunslinger Deed Ultimate Combat

At 19th level, when a gunslinger hits a creature, she can spend 2 grit points to stun the creature for 1 round...

Metamagic Planar Adventures

A water-descriptor spell that hits a creature also inflicts the fugue madness (or amnesia on a crit or natural 1) unless it succeeds at a Will save; the spell gains the evil descriptor.

Ninja Trick Ultimate Combat

A ninja who selects this ninja trick gains a style feat that she qualifies for as a bonus feat.

Metamagic +1 spell level Ultimate Intrigue

Your spell is hard to identify and can be made to look like a different, similar spell.

RequiresBluff 5 ranks, Spellcraft 5 ranks., Bluff 5, Spellcraft 5.

General Ultimate Intrigue

Your enchantments influence targets in more subtle ways and are harder to notice.

RequiresDeceitful, Spell Focus (enchantment)..

Ninja Trick Ultimate Combat

As a swift action, a ninja can change her appearance for 1 minute per level.

Arcanist Greater Exploit Advanced Class Guide

When you fail a save against an enemy's sorcerer/wizard spell you can cast, spend 1 arcane reservoir point as an immediate action to temporarily prepare that spell for a number of rounds equal to your Charisma modifier.

Bardic Performance Core Rulebook

A bard of 6th level or higher can use his performance to make a <i>suggestion</i> (as per the spell) to a creature he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standa

General Advanced Player's Guide

Whenever you summon your eidolon, it is more powerful for a brief period of time.

RequiresEidolon class feature.

Rage Power Ultimate Combat

While raging, a successful sunder against a magic item suppresses its magical properties for 1 round, +1 round per 5 by which the check beat the CMD.

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