Showing 2113–2136 of 2461 feats.
General
Occult Adventures
Your connection to a particular implement allows you to draw on its power more efficiently even when it's not in your possession.
Rogue Talent
Advanced Player's Guide
A rogue who selects this talent gains Intimidating Prowess as a bonus feat.
Story
Ultimate Campaign
You seek to build a bastion against which your enemies shall break like water against the rocks.
RequiresYou must have the Leadership feat and must lead at least 10 combat-capable foll…
Combat
Ultimate Intrigue
You use your knowledge of how things fit together to find ways to punch through the defenses of any foe.
RequiresKnowledge (engineering) 5 ranks, precise strike class feature or precise strike…
General
Horror Adventures
Your curses are particularly tenacious.
RequiresAbility to cast a spell or spell-like ability with the curse descriptor, or a s…
Slayer Talent
Advanced Class Origins
The slayer can study an ally or friendly creature he can see as a move action.
General
Advanced Class Guide
Your inspiration guides your strikes when you take a moment to assess your foe.
Metamagic
+2 spell level
Ultimate Intrigue
Make a Knowledge check as you cast to have the spell ignore the target's SR, DR, energy resistance or immunity, or a save bonus.
Mercy
Core Rulebook
The target is no longer stunned.
Combat
Advanced Player's Guide
You powerful but imprecise attacks can stun your enemies.
RequiresStr 13, Power Attack, base attack bonus +16.
Combat
Critical
Core Rulebook
Your critical hits cause opponents to become stunned.
RequiresCritical Focus, Staggering Critical, base attack bonus +17.
Combat
Core Rulebook
You know just where to strike to temporarily stun a foe.
RequiresDex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
Mythic
Mythic Adventures
With greater potency and frequency, your fists stun those who stand against you.
RequiresStunning Fist.
Combat
Ultimate Combat
You can render a pinned foe temporarily incapacitated.
RequiresImproved Grapple, Improved Unarmed Strike, Stunning Fist.
Gunslinger Deed
Ultimate Combat
At 19th level, when a gunslinger hits a creature, she can spend 2 grit points to stun the creature for 1 round...
Metamagic
Planar Adventures
A water-descriptor spell that hits a creature also inflicts the fugue madness (or amnesia on a crit or natural 1) unless it succeeds at a Will save; the spell gains the evil descriptor.
Ninja Trick
Ultimate Combat
A ninja who selects this ninja trick gains a style feat that she qualifies for as a bonus feat.
Metamagic
+1 spell level
Ultimate Intrigue
Your spell is hard to identify and can be made to look like a different, similar spell.
RequiresBluff 5 ranks, Spellcraft 5 ranks., Bluff 5, Spellcraft 5.
General
Ultimate Intrigue
Your enchantments influence targets in more subtle ways and are harder to notice.
RequiresDeceitful, Spell Focus (enchantment)..
Ninja Trick
Ultimate Combat
As a swift action, a ninja can change her appearance for 1 minute per level.
Arcanist Greater Exploit
Advanced Class Guide
When you fail a save against an enemy's sorcerer/wizard spell you can cast, spend 1 arcane reservoir point as an immediate action to temporarily prepare that spell for a number of rounds equal to your Charisma modifier.
Bardic Performance
Core Rulebook
A bard of 6th level or higher can use his performance to make a <i>suggestion</i> (as per the spell) to a creature he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standa
General
Advanced Player's Guide
Whenever you summon your eidolon, it is more powerful for a brief period of time.
RequiresEidolon class feature.
Rage Power
Ultimate Combat
While raging, a successful sunder against a magic item suppresses its magical properties for 1 round, +1 round per 5 by which the check beat the CMD.