Authoritative Spell
A single-target spell forbids one chosen activity (moving, attacking, or casting) on the target's next turn if it fails its save; the spell gains the lawful descriptor.
- Type
- Metamagic
- Prerequisites
- None
- Spell Level
- —
- Availability
- Selectable feat
You can alter any spell that targets a single creature to become an authoritative spell. When you cast an authoritative spell, choose one of the following activities to prohibit: move closer to you, move away from you, make a melee weapon attack, make a ranged weapon attack, cast an offensive spell, or cast a non-offensive spell. A creature that is affected by the spell and fails its saving throw against that spell (if the spell allows a saving throw to resist) cannot perform any action of the selected type on its next turn. An authoritative spell gains the lawful descriptor, and the additional effect is a mind-affecting compulsion effect. An authoritative spell uses a spell slot 2 levels higher than the spell's normal spell level. Spells with the chaotic descriptor can't be authoritative spells.