Pathfinder 1e Feat Metamagic

Benthic Spell

An acid, cold, electricity, or fire spell instead deals bludgeoning damage through high-pressure water and gains the water descriptor.

Browse feats
Type
Metamagic
Prerequisites
None
Spell Level
—
Availability
Selectable feat

You can modify a spell that deals acid, cold, electricity, or fire damage to deal damage through high-pressure water instead. The spell gains the water descriptor, and you can either replace the spell's normal damage with bludgeoning damage or split the spell's damage so that half is bludgeoning and half is of its normal type. Creatures with damage reduction apply their damage reduction to bludgeoning damage from a benthic spell, but the spell counts as bludgeoning and magic for the purposes of bypassing damage reduction. A benthic spell uses up a spell slot one level higher than the spell's actual level.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Elemental Master's Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 20, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Elemental Master's Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Elemental Master's Handbook on 2026-09-20.

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