Betrayed
When you are in a harmful area of effect created by an ally, you can roll your saving throw twice and take the better result.
- Type
- Story
- Prerequisites
- None
- Spell Level
- —
- Availability
- Selectable feat
When you are in a harmful area of effect created by an ally (through a spell or other means), you can roll your saving throw twice and take the better result. If you do so, your shaken trust means you do not provide flanking bonuses to any allies for 1 hour.
Prerequisites
Benefits
When you are in a harmful area of effect created by an ally (through a spell or other means), you can roll your saving throw twice and take the better result. If you do so, your shaken trust means you do not provide flanking bonuses to any allies for 1 hour.
Goal
Track down the people who betrayed you, and either bring them to justice or slay them. At the GM's discretion, certain members of this group can be spared if they provide important information leading to more prominent targets.
Completion Benefit
You grow more confident in reading others, if not exactly more trusting of them. Your allies and enemies no longer provide cover bonuses on attacks you make against other creatures. You also gain a 20% miss chance against any attacks of opportunity made against you, as long as an ally is threatening the creature making the attack.