Blood Debt
Gains In Harm's Way as a bonus feat and can spend 1 ki to impose a blood debt on an aided ally.
- Type
- Ninja Trick
- Prerequisites
- None
- Spell Level
- —
- Availability
- Class talent
This is a Ninja Trick — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.
A ninja with this ability gains In Harm's Way as a bonus feat, even if she doesn't meet the prerequisites. When the ninja intercepts an attack using this feat, she can spend 1 ki point to impose a blood debt on the aided ally. The ninja's ki pool is reduced by 1 until she ends this effect, which she may do as an immediate action. If the ninja ends the blood debt in response to a successful attack against her by a creature the indebted ally threatens, the ally (who must be willing) takes full damage from that attack and any associated effects instead of the ninja.