Pathfinder 1e Class Talent Story

Conciliator

You can attempt a Diplomacy check to request a pause in combat or nonlethal attacks from an enemy even if unfriendly or hostile.

Browse feats
Type
Story
Prerequisites
None
Spell Level
—
Availability
Class talent

This is a Story — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

You can attempt a Diplomacy check to make a request of an enemy even if he is unfriendly or hostile, but only to request a pause in combat (which requires you and your apparent allies to take no attacks or hostile actions for 1 round prior to the request) or to request that he uses only nonlethal attacks (which requires you and your apparent allies to have made no attacks or used only nonlethal attacks against him for the past 24 hours). The DC is equal to 15 + the target's CR + the target's Wisdom modifier; it is modified by any other factors that would impact a Diplomacy check to make a request. Additionally, your allies within 30 feet who can see or hear you gain a +2 bonus on skill checks to analyze individuals while attempting to gain influence or assess an audience before a verbal duel. Once an ally benefits from this feat, that ally can't do so again for 1 day.

Prerequisites

Must have successfully requested that the opposing sides of a violent encounter pause for parley.

Benefits

You can attempt a Diplomacy check to make a request of an enemy even if he is unfriendly or hostile, but only to request a pause in combat (which requires you and your apparent allies to take no attacks or hostile actions for 1 round prior to the request) or to request that he uses only nonlethal attacks (which requires you and your apparent allies to have made no attacks or used only nonlethal attacks against him for the past 24 hours). The DC is equal to 15 + the target's CR + the target's Wisdom modifier; it is modified by any other factors that would impact a Diplomacy check to make a request. Additionally, your allies within 30 feet who can see or hear you gain a +2 bonus on skill checks to analyze individuals while attempting to gain influence or assess an audience before a verbal duel. Once an ally benefits from this feat, that ally can't do so again for 1 day.

Goal

Thwart an appropriate number of challenging foes with dialogue, nonviolent favors, and verbal duels.

Completion Benefit

Your allies can benefit from this feat any number of times per day. Quest (Roll a 1d4) You have been sent to negotiate an alliance. You must use speeches to put an end to crimes of the a lumber consortium. Having witnessed the ceaseless cycle of bloodshed in multiple vicious overthrows of the government, you are determined to reform or replace a council without resorting to further violence. You must use negotiation to bring a cult back into the fold and align the members' beliefs and actions to match those of a merciful church.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Spymaster's Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 20, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Spymaster's Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Spymaster's Handbook on 2026-09-20.

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