Pathfinder 1e Feat Story

Crisis Of Conscience

Gain +2 on opposed skill checks and Will saves against attempts to discern your alignment, loyalties, or intentions.

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Type
Story
Prerequisites
None
Spell Level
Availability
Selectable feat

You are an enigma unto those who cleave to notions of morality as guiding life principles. Habits and mannerisms from your past life send subtly confusing signals to those trying to read you. Whenever another character attempts to discern your alignment, loyalties, or intentions (including via magical effects such as detect thoughts and when you are using Bluff to send a secret message or feint), you gain a +2 bonus on opposed skill checks and on Will saving throws to resist such effects.

Prerequisites

Lawful neutral, neutral, or chaotic neutral alignment. Your alignment must have shifted from either good or evil at least once since 1st level or the last time you completed this feat (see Special).

Benefits

You are an enigma unto those who cleave to notions of morality as guiding life principles. Habits and mannerisms from your past life send subtly confusing signals to those trying to read you. Whenever another character attempts to discern your alignment, loyalties, or intentions (including via magical effects such as detect thoughts and when you are using Bluff to send a secret message or feint), you gain a +2 bonus on opposed skill checks and on Will saving throws to resist such effects.

Goal

Resolve your conscience with an act of decisive good or evil that shifts your alignment accordingly. Acts of decisive good include dedicating your worldly wealth to a noble cause or charitable institution, risking death for the sake of others, or another notable sacrifice for a greater good. Acts of decisive evil include reducing a city to penury and starvation, murdering or terrorizing innocents, or other, darker deeds.

Completion Benefit

If your alignment changes from good to evil or evil to good, you know how to entice others down your path. While you retain this alignment, you gain a +2 bonus on Charisma- and Wisdom-based skill checks made to interact with a sentient creature of your previous (and now opposite) moral alignment. This bonus increases to +4 if success would cause the target to act against its moral alignment (at the GM's discretion). If it does so, you retain this bonus when interacting with that target until its moral alignment is the same as yours. If you return to your original moral alignment, you have gained deeper insight into your convictions. While you retain this moral alignment, you become aware of any action or item that could adversely affect your alignment or your standing with your deity (if you have one), including magical effects. You acquire this information prior to performing such an action or becoming associated with such an item if you take a moment to contemplate the act.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Champions of Balance · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 20, 2026.

Open Game Content reproduced from Champions of Balance by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Champions of Balance on 2026-09-20.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.