Pathfinder 1e Feat General

Darkness Trick

You can manipulate the luminescence of magic weapons.

Browse feats
Type
General
Prerequisites
Use Magic Device 5 ranks, ability to cast darkness., Use Magic Device 5.
Spell Level
—
Availability
Selectable feat

When wielding a magic weapon that sheds light or that features a luminescent quality, such as a flaming or brilliant energy weapon, you can deactivate that illumination as a swift action. You can reignite the illumination at any time as a free action. Any intrinsic magic properties that would force the weapon to shed light, such as the extra damage of a flaming weapon, do not function while the illumination is deactivated, and the "significant portion" of a brilliant energy weapon that is normally made of light ceases to exist. If a weapon affected by this ability ever leaves your possession (for instance, if you drop the weapon or pass it to another creature), its illumination and related abilities instantly return.

Prerequisites

Use Magic Device 5 ranks, ability to cast darkness

Benefits

When wielding a magic weapon that sheds light or that features a luminescent quality, such as a flaming or brilliant energy weapon, you can deactivate that illumination as a swift action. You can reignite the illumination at any time as a free action. Any intrinsic magic properties that would force the weapon to shed light, such as the extra damage of a flaming weapon, do not function while the illumination is deactivated, and the "significant portion" of a brilliant energy weapon that is normally made of light ceases to exist. If a weapon affected by this ability ever leaves your possession (for instance, if you drop the weapon or pass it to another creature), its illumination and related abilities instantly return.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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