Pathfinder 1e Feat General

Deft Catcher

You possess a preternatural skill for catching items that slip from your grasp.

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Type
General
Prerequisites
Skill Focus (Sleight of Hand)..
Spell Level
Availability
Selectable feat

Whenever you drop or are forced to drop an item you possess (other than by an effect that disarms or steals the item), you can attempt a DC 20 Sleight of Hand check as an immediate action to catch the item before it falls away. If you are targeted by an effect that would disarm or steal an item you're holding, such as a disarm or steal combat maneuver or the effects of a spell like telekinesis, you can also attempt a Sleight of Hand check as an immediate action to maintain possession of the errant item (DC = 10 + the combat maneuver check result if there was a combat maneuver check, or 20 + the DC of the spell if there was no combat maneuver check). In either case, if you fail the Sleight of Hand check by 10 or more, you fall prone.

Prerequisites

Benefits

Whenever you drop or are forced to drop an item you possess (other than by an effect that disarms or steals the item), you can attempt a DC 20 Sleight of Hand check as an immediate action to catch the item before it falls away. If you are targeted by an effect that would disarm or steal an item you're holding, such as a disarm or steal combat maneuver or the effects of a spell like telekinesis, you can also attempt a Sleight of Hand check as an immediate action to maintain possession of the errant item (DC = 10 + the combat maneuver check result if there was a combat maneuver check, or 20 + the DC of the spell if there was no combat maneuver check). In either case, if you fail the Sleight of Hand check by 10 or more, you fall prone.

Attribution

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