Pathfinder 1e Feat Combat

Disorienting Blow

Spend a Stunning Fist attempt on a hit to confuse a foe for 1 round instead of stunning it.

Browse feats
Type
Combat
Prerequisites
None
Spell Level
—
Availability
Selectable feat

You must choose to use this ability before making an attack roll with your Stunning Fist, and this effect replaces other effects or conditions that would be caused by Stunning Fist. If you successfully hit your opponent and it fails its Fortitude save, it becomes confused for 1 round. Additional disorienting blows to the confused target add to the duration of its confusion. This feat is otherwise subject to all of the limits and conditions of Stunning Fist.

Prerequisites

Stunning Fist, BAB +11
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Dragon Empires Primer · OGL-1.0a

Added to the library by eco_the_exploiter on Nov. 7, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Dragon Empires Primer by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Dragon Empires Primer on 2026-11-07.

How this notice was generated

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