Pathfinder 1e Feat Story

Enemy Cult

You have crossed paths with a cult opposed to everything in which you believe.

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Type
Story
Prerequisites
You must have encountered a cult whose general alignment is opposite to yours on at least one axis or who threatened your beliefs or way of life, or you must have the Angelic Encounter, the False Witness, The Omen, or the Terrible Secret background (all of which are found in Ultimate Campaign)
Spell Level
—
Availability
Selectable feat

Choose an appropriate detect chaos/evil/good/law spell that would aid you in opposing your chosen enemy cult. You can cast this spell twice per day as a spell-like ability with a caster level equal to your character level.

Prerequisites

You must have encountered a cult whose general alignment is opposite to yours on at least one axis or who threatened your beliefs or way of life, or you must have the Angelic Encounter, the False Witness, The Omen, or the Terrible Secret background (all of which are found in Ultimate Campaign)

Benefits

Choose an appropriate detect chaos/evil/good/law spell that would aid you in opposing your chosen enemy cult. You can cast this spell twice per day as a spell-like ability with a caster level equal to your character level.

Goal

Thwart the enemy cult, whose leader must be a challenging foe. You must deal that cult leader a decisive defeat, and additionally eradicate the cult or drive the cult from the area.

Completion Benefit

You gain a +2 resistance bonus on saving throws against evil creatures and a +2 deflection bonus to AC against evil creatures' attacks. These bonuses double against evil summoned creatures.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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