Pathfinder 1e Feat General

Energy Channel

You distill your channeled energy into your weapon to empower it.

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Type
General
Prerequisites
None
Spell Level
—
Availability
Selectable feat
A swift action, you can expend one use of channel energy to grant your weapon attacks a bonus on damage rolls equal to twice the number of dice rolled for your channel energy. This additional damage is of an energy type determined by your domain or blessing: acid [Earth], cold [Water], electricity [Air], or fire [Fire]. If you have more than one of those domains or blessings, you must choose one of those damage types when you use this ability. This effect lasts for your next three weapon attacks or until the end of combat, whichever comes first.
Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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