Pathfinder 1e
Class Talent
Magus Arcana
Ghost Blade
Spend 1 additional arcane pool point when enhancing a weapon to add brilliant energy or ghost touch.
- Type
- Magus Arcana
- Prerequisites
- None
- Spell Level
- —
- Availability
- Class talent
This is a Magus Arcana — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.
(Su) Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the brilliant energy and ghost touch special abilities to the list of available options. The magus must be at least 9th level before selecting this arcana.
Prerequisites
Magus level 9th