Pathfinder 1e Feat Combat

Improvised Weapon Mastery

You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.

Browse feats
Type
Combat
Prerequisites
Catch Off-Guard or Throw Anything, base attack bonus +8.
Spell Level
Availability
Selectable feat

You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2.

Prerequisites

Catch Off-Guard or Throw Anything, base attack bonus +8.

Benefits

You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2.

Source

Core Rulebook

Attribution

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