Inerrant Justice
Once per day, maximize weapon damage dice when you hit a foe that is unaware of you or considers you an ally.
- Type
- Story
- Prerequisites
- None
- Spell Level
- —
- Availability
- Selectable feat
Once per day, you can choose to take the maximum possible weapon damage die roll rather than rolling when you hit a foe that is unaware of you or considers you an ally. Bonus dice, including from sneak attack, surprise attack, and Vital Strike, are rolled normally.
Prerequisites
Benefits
Once per day, you can choose to take the maximum possible weapon damage die roll rather than rolling when you hit a foe that is unaware of you or considers you an ally. Bonus dice, including from sneak attack, surprise attack, and Vital Strike, are rolled normally.
Goal
Decisively defeat or slay the offender without killing any innocents in the process. You can complete the goal after killing innocents if you receive an atonement spell.
Completion Benefit
You can use this feat's benefit once per combat. Quest (Roll a 1d4) A vigilante down one of your family members for a crime your relative did not commit, and you must bring that vigilante to justice. You must hunt down the thugs who defiled sacred elven ruins. Because your home lacks a strong military force keeping order, it falls to you to put an end to a serial criminal who preyed upon your friends or family. The slave trade has ruined countless lives, and you are determined to seek out the grand slavemaster kingpin and eliminate him.