Pathfinder 1e Feat Story

Infiltrator

Once per day when saving against divination, learn what it would reveal and spend an immediate action to feed it false information.

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Type
Story
Prerequisites
None
Spell Level
Availability
Selectable feat

Once per day when you succeed at a saving throw to negate a divination, you learn what the divination would have revealed and can spend an immediate action to cause the divination to return appropriate false information you imagine that would fit with your cover identity.

Prerequisites

Must have adopted an assumed or secret identity associated with an enemy organization.

Benefits

Once per day when you succeed at a saving throw to negate a divination, you learn what the divination would have revealed and can spend an immediate action to cause the divination to return appropriate false information you imagine that would fit with your cover identity.

Goal

Thwart the organization you have infiltrated, defeating or turning to your cause an appropriate number of challenging foes in the process.

Completion Benefit

Whenever a spell or spell-like ability would reveal information about you, you can attempt a Will saving throw. If your saving throw is successful, the spell reveals nothing about you. You can use this feat's benefits to instead give false information, as detailed above. Quest (Roll a 1d4) You must use the rigorous training you received from skilled inquisitors to join and thwart your foes. A conservatory gave you the identity of a distant relative of a rival information broker so you could erase the broker's records and eliminate important witnesses of their psychic spying. Although you were sent as a spy by a ninja clan, you came to think of your targets as your new kin. When you were caught, you managed to convince your former targets to keep you on as a double agent, and when you were called back to report, you went as a spy for your new home. The church assigned you to infiltrate the ranks of a secret cult.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Spymaster's Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 20, 2026.

Open Game Content reproduced from Spymaster's Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Spymaster's Handbook on 2026-09-20.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.